StatusLive Servers online11,771 Players77,302 Populated3,736 Wiped · 3 h136 Interval5 min Date28 OCT 2026

DWG RG-S16837Server sheetchecked 28d ago

Rustoria.co - US Main Preview Server (Map #1)

Offline 2.29.20.110:28010 checked 28d ago

moddedpve
Connect
Players now 0/ ?
7-day average0peak –
Rank#16,837top 70%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rustoria.co - US Main Preview Server (Map #1)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct3 Oct5 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 03:22 UTC28d ago 0 – running 0
Tue 29 Sep, 03:04 UTC29d ago 0 – 1 days 0
Mon 28 Sep, 02:35 UTC30d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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124 / 2000
02
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 101 on average
48 / 200
03
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average
41 / 200
04
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 40 on average
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05
Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 37 on average
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06
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Rustoria.co - US Main Preview Server (Map #1), and is it online now?

Rustoria.co - US Main Preview Server (Map #1) is offline at this moment; 28 days 10 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 27 September 2026 is when Rust Graphs first saw it.

In which location is Rustoria.co - US Main Preview Server (Map #1) hosted?

Its name points to North America, though Rustoria.co - US Main Preview Server (Map #1) publishes no region tag. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 2.29.20.110:28010.

What Rust version is recorded for Rustoria.co - US Main Preview Server (Map #1)?

The platform is Linux and the version is Rust network protocol 2634 and build 166285 on Rustoria.co - US Main Preview Server (Map #1). Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Rustoria.co - US Main Preview Server (Map #1)?

Rustoria.co - US Main Preview Server (Map #1) is not responding at the latest refresh; the last record of it online is 28 days 10 hours ago.

Against other Rust servers, where is Rustoria.co - US Main Preview Server (Map #1) placed?

Within the top 70% of all ranked servers: Rustoria.co - US Main Preview Server (Map #1) at #16,837 for player hours, seven days recorded.

Wipe times

What happens on Rustoria.co - US Main Preview Server (Map #1) on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Rustoria.co - US Main Preview Server (Map #1)?

Rustoria.co - US Main Preview Server (Map #1) wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 28 days 10 hours ago.

Settings

What settings and rules apply on Rustoria.co - US Main Preview Server (Map #1)?

No gather rate is stated in the name of Rustoria.co - US Main Preview Server (Map #1). No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. VAC is on: that is Valve's anti-cheat.

Which map has Rustoria.co - US Main Preview Server (Map #1) loaded?

Rustoria.co - US Main Preview Server (Map #1) runs a procedural map of size 4,250 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain Rustoria.co - US Main Preview Server (Map #1)?

The Rust Graphs lists that carry Rustoria.co - US Main Preview Server (Map #1) are: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

On Rustoria.co - US Main Preview Server (Map #1), what is meant by each tag?

The game's server browser reads these tags from Rustoria.co - US Main Preview Server (Map #1): gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs166285 (Build): Build: 166285; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^p (PvE): Player fights are off; the world supplies the danger; builds (Build server): Design and practise bases here; creative (Creative): No gathering is needed; build freely in this sandbox; training (Combat training): The loot is handed to you for aim and PvP practice; modded (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is Rustoria.co - US Main Preview Server (Map #1) joined?

Connect with client.connect 2.29.20.110:28010: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^p,gmrust,cs166285,ts8,modded,builds,creative,training

Game

gmrust
Game mode Standard survival, as Rust plays.
mp0
Max players The slot count is 0.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs166285
Build Build: 166285.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.
builds
Build server Design and practise bases here.
creative
Creative No gathering is needed; build freely in this sandbox.
training
Combat training The loot is handed to you for aim and PvP practice.

Mods and access

modded
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded