StatusLive Servers online11,803 Players69,659 Populated3,689 Wiped · 3 h121 Interval5 min Date27 OCT 2026

DWG RG-S15404Server sheetchecked 5h ago

Staging Dev Server

Offline 2.31.115.187:28015 checked 5h ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,404top 69%
Last wipe6h agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeakWipe
0123414:0015:0016:00Wiped Tue 27 Oct, 16:11 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Staging Dev Server
Fig. 2

Server performance

Server fpsWipe
010020030040014:0015:0016:00Wiped Tue 27 Oct, 16:11 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
No rank history yet.

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 14:58 UTC7h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 164 on average
100 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
131 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average
110 / 225
04
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
29 / 200
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average
96 / 700
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
34 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Staging Dev Server online, and what uptime has been recorded?

The current state of Staging Dev Server is offline, with the last sighting 5 hours ago. First seen by Rust Graphs on 27 October 2026.

Is Staging Dev Server stable in the figures recorded?

254 server fps on average over the last 48 hours, and never under 253. Counted at its highest: 44,000 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,482 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Staging Dev Server hosted?

A region is not published by Staging Dev Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 2.31.115.187:28015.

What Rust version is recorded for Staging Dev Server?

Rust network protocol 2635 and build 169364 on Linux: that is what Staging Dev Server runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Staging Dev Server?

No response from Staging Dev Server; the server was last seen 5 hours ago. The seven-day mean on this server is 0 players.

What rank has been recorded for Staging Dev Server?

Player hours over seven days place Staging Dev Server at #15,404, within the top 69% of ranked servers.

Schedules

What wipe schedule has been recorded for Staging Dev Server?

The record of Staging Dev Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 6 hours ago.

Rules and settings

Which rules and settings are recorded for Staging Dev Server?

No gather rate is stated in the name of Staging Dev Server. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is Staging Dev Server played?

Size 3,000 with seed 12345: that is the procedural map Staging Dev Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Staging Dev Server?

The Rust Graphs lists that carry Staging Dev Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on Staging Dev Server?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs169364 (Build): 169364 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon are the tags Staging Dev Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Staging Dev Server joined?

In Rust, press F1 and type client.connect 2.31.115.187:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169364,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs169364
Build 169364 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded