StatusLive Servers online11,664 Players42,799 Populated3,021 Wiped · 3 h91 Interval5 min Date28 OCT 2026

DWG RG-S15411Server sheetchecked 6d ago

RandomRaids local test

Offline 2.58.66.249:28115 checked 6d ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,411top 69%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RandomRaids local test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for RandomRaids local test, and is it up?

The current state of RandomRaids local test is offline, with the last sighting 6 days 22 hours ago. 0 of 144 hours up over the last 6 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.

What location is recorded for RandomRaids local test?

There is no region published by RandomRaids local test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 2.58.66.249:28115 is its address.

What Rust version is recorded for RandomRaids local test?

On Windows, RandomRaids local test runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on RandomRaids local test?

The latest refresh records RandomRaids local test as offline, last seen 6 days 22 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does RandomRaids local test hold?

Player hours over seven days place RandomRaids local test at #15,411, within the top 69% of ranked servers.

Wipe data

On RandomRaids local test, when do wipes occur?

The record of RandomRaids local test's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 9 days 18 hours ago.

Rules and settings

Which settings does RandomRaids local test run, and what rules?

No gather rate is stated in the name of RandomRaids local test. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for RandomRaids local test?

A procedural map, generated by the game, is what RandomRaids local test runs.

Tags

Where does RandomRaids local test appear among the Rust Graphs lists and filters?

On Rust Graphs, RandomRaids local test is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on RandomRaids local test?

gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags RandomRaids local test publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join RandomRaids local test?

Enter client.connect 2.58.66.249:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded