StatusLive Servers online11,774 Players63,914 Populated3,541 Wiped · 3 h128 Interval5 min Date27 OCT 2026

DWG RG-S15909Server sheetchecked 20d ago

server2 test

Offline 201.187.212.8:28045 checked 20d ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,909top 72%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on server2 test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is server2 test online, and what uptime has been recorded?

Last seen 20 days 5 hours ago; right now server2 test is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 7 October 2026 is when Rust Graphs first saw it.

What location is recorded for server2 test?

There is no region published by server2 test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 201.187.212.8:28045.

On which Rust version is server2 test running?

Rust network protocol 2634 and build 166652 on Windows: that is what server2 test runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for server2 test?

The latest refresh records server2 test as offline, last seen 20 days 5 hours ago.

In the rankings, which position does server2 test hold?

Over the last seven days, server2 test records #15,909 for player hours: the top 72% of all ranked servers.

Wipe data

Which times and days are wipes plotted at on server2 test?

server2 test's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 21 days 4 hours ago.

Map and rules

Which settings does server2 test run, and what rules?

No gather rate is stated in the name of server2 test. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for server2 test?

server2 test runs a procedural map of size 3,500 with seed 352165132, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain server2 test?

The Rust Graphs lists that carry server2 test are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on server2 test?

Tags published by server2 test, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join server2 test?

Enter client.connect 201.187.212.8:28045 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build 166652 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded