StatusLive Servers online11,866 Players94,541 Populated3,878 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S1522Server sheetchecked 10m ago

测试

Online EA 202.189.11.108:10040 checked 10m ago

monthly wipes vanillaoxide
Connect
Players now 3/ 100 3% full
7-day average4peak 18
Rank#1,522top 7% · #153 in EA
Last wipe6d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246816:0023:0007:0014:0007:0014:00

Hourly average and peak, UTC.

Fig. 1Players on 测试
Fig. 2

Server performance

02040608016:0023:0007:0014:0007:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 28% in EA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak17players, last three wipes
crowd held20%else halves by day 4

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctThu 8 Oct
05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 18, 32 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 05:39 UTC6d ago 18 – running 3
Tue 20 Oct, 00:07 UTC9d ago 20 held half 3.2 days 0
Thu 8 Oct, 23:30 UTC20d ago 14 halved by day 3 11 days 0
Thu 1 Oct, 23:57 UTC FW27d ago 17 halved by day 5 7 days 0
Fri 25 Sep, 00:18 UTC34d ago 20 halved by day 3 7 days 2
Thu 17 Sep, 23:29 UTC41d ago 18 halved by day 6 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
【萌新】原倍|10.27档|萌新|纯净|无权EA · groups of 6 · monthly · 3 on average
0 / 100
02
『二次元』|10.29号|14:00新开|六人|新手乐园EA · groups of 6 · weekly · 17 on average
54 / 200
03
『百威』无商城|无权|六人|10.29号14:00清档EA · groups of 6 · biweekly · 13 on average
20 / 100
04
[SEA] Rusty IndonesiaEA · groups of 6 · 8 on average
2 / 60
05
[JP]初心者 | momoserver | 10/16 | PVPEA · groups of 6 · biweekly · 7 on average
3 / 60
06
Rustoria.co - SEA LongEA · groups of 12+ · monthly · 103 on average
67 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for 测试, and is it up?

At this moment 测试 is online. About 6 hours ago is when it last restarted, measured from the uptime it reports. 162 of 168 hours up over the last 7 full days, which is 96% of the time. First seen by Rust Graphs on 17 September 2026.

How does 测试 perform, as measured?

50 server fps on average over the last 48 hours, and never under 42. Counted at its highest: 120,310 entities, buildings, deployables and the rest of the world included. 4,218 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for 测试?

The EA tag is how 测试 lists itself in Asia. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 202.189.11.108:10040.

What Rust version is recorded for 测试?

On Windows, 测试 runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on 测试?

At the last refresh, 测试 recorded 3 players across 100 slots. Averaged across seven days, the player count is 4, with a peak of 18. Over the last 48 hours the busiest hour was 01:00 UTC, at an average of 5 players.

In the rankings, which position does 测试 hold?

测试 also measures #153 in Asia on the same seven-day player-hour count, at #1,522 globally and in the top 7% of ranked servers.

Wipe data

On 测试, what does the data show for wipe day?

An average of 17 players was recorded at the busiest point of its recent wipes. 32 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 20% of its recent wipes. By day 4 the crowd had fallen below half on the wipes where it did not hold.

On 测试, when do wipes occur?

At 测试 the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 6 days 10 hours ago. A wipe every month is the schedule its tags set out.

Map and rules

What settings and rules apply on 测试?

Gather rate for 测试: not stated in the name. The group limit is 6 players. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. The plugin count is Oxide. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

On which map is 测试 played?

测试 runs a procedural map of size 4,250 with seed 1482314174, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does 测试 appear among the Rust Graphs lists and filters?

On Rust Graphs, 测试 is placed in these lists: Rust community servers, plotted and Vanilla Rust servers. It is returned by these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

On 测试, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts6 (Group limit): The team limit is 6; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); EA (East Asia): The browser's listing places it under East Asia are the tags 测试 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is 测试 joined?

In Rust, press F1 and type client.connect 202.189.11.108:10040 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,EA,gmvanilla,cs168909,ts6,^o

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The slot count is 100.
ts6
Group limit The team limit is 6.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Region

EA
East Asia The browser's listing places it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded