DWG RG-S14371Server sheetchecked 8m ago
【光头强PVE】原倍/突袭/死亡不掉
Online EA 202.189.5.26:28075 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is 【光头强PVE】原倍/突袭/死亡不掉 online, and what uptime has been recorded?
At this moment 【光头强PVE】原倍/突袭/死亡不掉 is online. The uptime it reports puts the last restart at about 5 days 16 hours ago. For the last 5 full days the record is 120 of 120 hours up, 100% of the time. On 22 October 2026 is when Rust Graphs first saw it.
Is 【光头强PVE】原倍/突袭/死亡不掉 stable in the figures recorded?
61 server fps on average over the last 48 hours, and never under 52. Counted at its highest: 143,367 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,026 MB. Players feel low fps and a climbing entity count as lag.
In which location is 【光头强PVE】原倍/突袭/死亡不掉 hosted?
The EA tag is how 【光头强PVE】原倍/突袭/死亡不掉 lists itself in Asia. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 202.189.5.26:28075.
On which Rust version is 【光头强PVE】原倍/突袭/死亡不掉 running?
Rust network protocol 2634 and build 167781 on Windows: that is what 【光头强PVE】原倍/突袭/死亡不掉 runs. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on 【光头强PVE】原倍/突袭/死亡不掉?
Current player count on 【光头强PVE】原倍/突袭/死亡不掉: 0, of 150 slots. Averaged across seven days, the player count is 0, with a peak of 1.
In the rankings, which position does 【光头强PVE】原倍/突袭/死亡不掉 hold?
Across seven days, player hours give 【光头强PVE】原倍/突袭/死亡不掉 #14,371 globally and #491 in Asia, a top 65% position among ranked servers.
Wipe data
On 【光头强PVE】原倍/突袭/死亡不掉, when do wipes occur?
Estimated from the force wipe is when 【光头强PVE】原倍/突袭/死亡不掉's next wipe falls. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 5 days 19 hours ago the current world was made. A wipe every month is the schedule its tags set out.
Map and rules
What settings and rules apply on 【光头强PVE】原倍/突袭/死亡不掉?
The name of 【光头强PVE】原倍/突袭/死亡不掉 records no gather rate. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
On which map is 【光头强PVE】原倍/突袭/死亡不掉 played?
Seed 1 and size 5,000 define the procedural map 【光头强PVE】原倍/突袭/死亡不掉 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain 【光头强PVE】原倍/突袭/死亡不掉?
On Rust Graphs, 【光头强PVE】原倍/突袭/死亡不掉 is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
On 【光头强PVE】原倍/突袭/死亡不掉, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp150 (Max players): Slots: 150; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EA (East Asia): The server browser lists it under East Asia are the tags 【光头强PVE】原倍/突袭/死亡不掉 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is 【光头强PVE】原倍/突袭/死亡不掉 joined?
Connect with client.connect 202.189.5.26:28075: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp150,ptrak,$r?,v2634,^m,^v,EA,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp150
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^p
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.