StatusLive Servers online11,735 Players53,199 Populated3,345 Wiped · 3 h133 Interval5 min Date28 OCT 2026

DWG RG-S15344Server sheetchecked 8m ago

[JP]真夏の夜のらんらんるー

Online 203.10.98.3:28015 checked 8m ago

biweekly wipes moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe23d agobiweekly schedule
Next wipe4d 10hMon 2 Nov, 10:33 UTC
Fig. 1

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Fig. 1Players on [JP]真夏の夜のらんらんるー
Fig. 2

Server performance

02040608000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Monday 2 November, 10:33 UTC, in 4d 10h. Biweekly: 14 days after its last wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is [JP]真夏の夜のらんらんるー, and is it online now?

At this moment [JP]真夏の夜のらんらんるー is online. The uptime it reports puts the last restart at about 4 days 7 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 7 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of [JP]真夏の夜のらんらんるー show?

The last 48 hours give an average of 59 server fps and a floor of 59. Counted at its highest: 88,230 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,094 MB. Players feel low fps and a climbing entity count as lag.

In which location is [JP]真夏の夜のらんらんるー hosted?

Asia is where the name of [JP]真夏の夜のらんらんるー points, with no region tag published. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 203.10.98.3:28015.

On which Rust version is [JP]真夏の夜のらんらんるー running?

Rust network protocol 2634 and build 166652 on Windows: that is what [JP]真夏の夜のらんらんるー runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on [JP]真夏の夜のらんらんるー?

At the last refresh, [JP]真夏の夜のらんらんるー recorded 0 players across 100 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is [JP]真夏の夜のらんらんるー placed?

Over the last seven days, [JP]真夏の夜のらんらんるー records #15,344 for player hours: the top 69% of all ranked servers.

Schedules

What wipe schedule has been recorded for [JP]真夏の夜のらんらんるー?

An estimate from biweekly: 14 days after its last wipe gives [JP]真夏の夜のらんらんるー's next wipe. On Monday 2 November at 10:33 UTC its next wipe is due. The world it runs now was made 23 days 13 hours ago. The tags state a wipe schedule at two-week intervals.

Rules and settings

Which settings does [JP]真夏の夜のらんらんるー run, and what rules?

No gather rate is stated in the name of [JP]真夏の夜のらんらんるー. The group limit is 6 players. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for [JP]真夏の夜のらんらんるー?

Size 4,000 with seed 265649668: that is the procedural map [JP]真夏の夜のらんらんるー runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does [JP]真夏の夜のらんらんるー appear among the Rust Graphs lists and filters?

On Rust Graphs, [JP]真夏の夜のらんらんるー is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

On [JP]真夏の夜のらんらんるー, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts6 (Group limit): The team limit is 6; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags [JP]真夏の夜のらんらんるー publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join [JP]真夏の夜のらんらんるー?

Connect with client.connect 203.10.98.3:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://www.youtube.com/watch?v=G6N943NlCbw is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,gmvanilla,cs166652,ts6,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts6
Group limit The team limit is 6.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded