StatusLive Servers online11,694 Players45,403 Populated3,140 Wiped · 3 h97 Interval5 min Date29 OCT 2026

DWG RG-S5797Server sheetchecked 10h ago

S.O.S.Au/NZ (.Shoot.on.Sight.)

Offline 203.12.3.54:28015 checked 10h ago

weekly wipes moddedoxide
Connect
Players now 1/ 50 2% full
7-day average1peak 3
Rank#5,797top 26%
Last wipe6d agoweekly schedule
Next wipe17hThu 29 Oct, 18:35 UTC
Fig. 1

Players

AveragePeak
0123411:0000:0003:0007:0010:0014:00

Hourly average and peak, UTC.

Fig. 1Players on S.O.S.Au/NZ (.Shoot.on.Sight.)
Fig. 2

Server performance

02040608011:0000:0003:0007:0010:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:35 UTC, in 17h. Its weekly schedule tag · low confidence

usual gap3.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 17hThu 29 Oct, 18:35 UTC
  2. 7d 18hThu 5 Nov, 19:00 UTCFW
  3. 14d 17hThu 12 Nov, 18:35 UTC
  4. 21d 17hThu 19 Nov, 18:35 UTC
  5. 28d 17hThu 26 Nov, 18:35 UTC
  6. 35d 18hThu 3 Dec, 19:00 UTCFW
  7. 42d 17hThu 10 Dec, 18:35 UTC

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:35 UTC6d ago 1 – running 0
Sun 18 Oct, 03:13 UTC10d ago 1 held half 4.6 days 0
Thu 15 Oct, 22:53 UTC13d ago 1 held half 2.2 days 0
Sat 10 Oct, 05:34 UTC18d ago 1 held half 5.7 days 0
Sat 3 Oct, 13:45 UTC25d ago 1 held half 6.7 days 0
Thu 1 Oct, 23:01 UTC FW27d ago 1 – 1.6 days 0
Tue 29 Sep, 02:34 UTC29d ago 1 held half 2.9 days 0
Sat 19 Sep, 03:02 UTC39d ago 1 halved by day 1 10 days 1
Thu 17 Sep, 22:54 UTC41d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for S.O.S.Au/NZ (.Shoot.on.Sight.), and is it up?

Last seen 10 hours ago; right now S.O.S.Au/NZ (.Shoot.on.Sight.) is offline. Counted from its reported uptime, the last restart was about 14 hours ago. 39 of 168 hours up over the last 7 full days, which is 23% of the time. The first sighting of it by Rust Graphs was on 17 September 2026.

What does the recorded performance of S.O.S.Au/NZ (.Shoot.on.Sight.) show?

Average server fps over the last 48 hours is 60; the lowest was 60. Counted at its highest: 125,128 entities, buildings, deployables and the rest of the world included. 3,490 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for S.O.S.Au/NZ (.Shoot.on.Sight.)?

Its name points to Oceania, though S.O.S.Au/NZ (.Shoot.on.Sight.) publishes no region tag. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 203.12.3.54:28015.

On which Rust version is S.O.S.Au/NZ (.Shoot.on.Sight.) running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on S.O.S.Au/NZ (.Shoot.on.Sight.). Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on S.O.S.Au/NZ (.Shoot.on.Sight.)?

S.O.S.Au/NZ (.Shoot.on.Sight.) is not responding at the latest refresh; the last record of it online is 10 hours ago. Averaged across seven days, the player count is 1, with a peak of 3. The 48-hour peak falls at 12:00 UTC, averaging 2 players.

In the rankings, which position does S.O.S.Au/NZ (.Shoot.on.Sight.) hold?

Over the last seven days, S.O.S.Au/NZ (.Shoot.on.Sight.) records #5,797 for player hours: the top 26% of all ranked servers.

Schedules

What is recorded on S.O.S.Au/NZ (.Shoot.on.Sight.) on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for S.O.S.Au/NZ (.Shoot.on.Sight.)?

Its tag is followed for the prediction: too few of S.O.S.Au/NZ (.Shoot.on.Sight.)'s wipes are on record to confirm the schedule. Thursday 29 October at 18:35 UTC is the date its next wipe is due. The current world has been in use since 6 days 6 hours ago. The tags state a weekly wipe schedule.

Map and rules

What settings and rules apply on S.O.S.Au/NZ (.Shoot.on.Sight.)?

The name of S.O.S.Au/NZ (.Shoot.on.Sight.) records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for S.O.S.Au/NZ (.Shoot.on.Sight.)?

Seed 23102026 and size 4,680 define the procedural map S.O.S.Au/NZ (.Shoot.on.Sight.) generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does S.O.S.Au/NZ (.Shoot.on.Sight.) appear among the Rust Graphs lists and filters?

On Rust Graphs, S.O.S.Au/NZ (.Shoot.on.Sight.) is placed in these lists: Oceania servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

On S.O.S.Au/NZ (.Shoot.on.Sight.), what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): Every week it wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags S.O.S.Au/NZ (.Shoot.on.Sight.) publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to S.O.S.Au/NZ (.Shoot.on.Sight.)?

Connect with client.connect 203.12.3.54:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly Every week it wipes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded