DWG RG-S3508Server sheetchecked 13m ago
private events
Online 203.16.163.198:26595 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 48, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:05 UTC3d ago | 48 | – | running | 0 |
| Fri 23 Oct, 14:32 UTC6d ago | 2 | held half | 3.1 days | 0 |
| Mon 19 Oct, 16:56 UTC10d ago | 1 | held half | 3.9 days | 0 |
| Wed 7 Oct, 13:23 UTC22d ago | 3 | halved by day 1 | 12.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is private events, and is it online now?
private events is up at this moment. About 33 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of private events show?
121 server fps on average over the last 48 hours, and never under 79. Counted at its highest: 69,669 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,475 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is private events hosted?
There is no region published by private events. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 203.16.163.198:26595.
On which Rust version is private events running?
On Linux, private events runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for private events?
Current player count on private events: 0, of 70 slots. Averaged across seven days, the player count is 1, with a peak of 48. Averaged over the last 48 hours, the player count is highest at 19:00 UTC: 29 players.
Against other Rust servers, where is private events placed?
Player hours over seven days place private events at #3,508, within the top 16% of ranked servers.
Wipe data
What happens on private events on the day of a wipe?
The recent wipes averaged a busiest count of 17 players. At 25 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 67% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for private events?
No next wipe can be predicted for private events: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 3 days ago the current world was made.
Settings
Which settings does private events run, and what rules?
The name of private events records no gather rate. 60 players is the published group limit. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for private events?
Size 3,500 with seed 1862422565: that is the procedural map private events runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain private events?
These Rust Graphs lists include private events: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On private events, what is meant by each tag?
The game's server browser reads these tags from private events: gmrust (Game mode): Survival in standard Rust style; mp70 (Max players): The slot count is 70; ts60 (Group limit): Team size is capped at 60; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to private events?
In Rust, press F1 and type client.connect 203.16.163.198:26595 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts60,^o^z
Game
gmrust
mp70
ts60
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.