StatusLive Servers online11,908 Players102,404 Populated3,970 Wiped · 3 h409 Interval5 min Date29 OCT 2026

DWG RG-S3508Server sheetchecked 13m ago

private events

Online 203.16.163.198:26595 checked 13m ago

moddedoxide
Connect
Players now 0/ 70 0% full
7-day average1peak 48
Rank#3,508top 16%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
02040608018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on private events
Fig. 2

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak17players, last three wipes
crowd held67%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 19 Oct
010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 48, 25 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:05 UTC3d ago 48 – running 0
Fri 23 Oct, 14:32 UTC6d ago 2 held half 3.1 days 0
Mon 19 Oct, 16:56 UTC10d ago 1 held half 3.9 days 0
Wed 7 Oct, 13:23 UTC22d ago 3 halved by day 1 12.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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150 / 500
02
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134 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
191 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
93 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average
216 / 700
06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is private events, and is it online now?

private events is up at this moment. About 33 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of private events show?

121 server fps on average over the last 48 hours, and never under 79. Counted at its highest: 69,669 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,475 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is private events hosted?

There is no region published by private events. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 203.16.163.198:26595.

On which Rust version is private events running?

On Linux, private events runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for private events?

Current player count on private events: 0, of 70 slots. Averaged across seven days, the player count is 1, with a peak of 48. Averaged over the last 48 hours, the player count is highest at 19:00 UTC: 29 players.

Against other Rust servers, where is private events placed?

Player hours over seven days place private events at #3,508, within the top 16% of ranked servers.

Wipe data

What happens on private events on the day of a wipe?

The recent wipes averaged a busiest count of 17 players. At 25 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 67% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for private events?

No next wipe can be predicted for private events: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 3 days ago the current world was made.

Settings

Which settings does private events run, and what rules?

The name of private events records no gather rate. 60 players is the published group limit. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for private events?

Size 3,500 with seed 1862422565: that is the procedural map private events runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain private events?

These Rust Graphs lists include private events: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On private events, what is meant by each tag?

The game's server browser reads these tags from private events: gmrust (Game mode): Survival in standard Rust style; mp70 (Max players): The slot count is 70; ts60 (Group limit): Team size is capped at 60; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to private events?

In Rust, press F1 and type client.connect 203.16.163.198:26595 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts60,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp70
Max players The slot count is 70.
ts60
Group limit Team size is capped at 60.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded