StatusLive Servers online11,640 Players39,046 Populated2,948 Wiped · 3 h72 Interval5 min Date28 OCT 2026

DWG RG-S6044Server sheetchecked 10m ago

A Shockbyte Rust Server

Online 203.16.163.85:22017 checked 10m ago

moddedoxide
Connect
Players now 0/ 20 0% full
7-day average0peak 4
Rank#6,044top 27%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte Rust Server
Fig. 2

Server performance

010020030040004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctFri 16 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 15:58 UTC6d ago 4 – running 0
Tue 20 Oct, 15:48 UTC7d ago 6 – 1 days 0
Fri 16 Oct, 12:35 UTC11d ago 8 halved by day 3 4.1 days 0
Fri 16 Oct, 00:01 UTC12d ago 8 – 0.5 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is A Shockbyte Rust Server, and is it online now?

At this moment A Shockbyte Rust Server is online. About 36 hours ago is when it last restarted, measured from the uptime it reports. 133 of 168 hours up over the last 7 full days, which is 79% of the time. First seen by Rust Graphs on 15 October 2026.

How does A Shockbyte Rust Server perform, as measured?

The last 48 hours give an average of 140 server fps and a floor of 102. Counted at its highest: 66,931 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,221 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 203.16.163.85:22017.

What Rust version is recorded for A Shockbyte Rust Server?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on A Shockbyte Rust Server. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for A Shockbyte Rust Server?

0 of 20 slots on A Shockbyte Rust Server are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 4.

In the rankings, which position does A Shockbyte Rust Server hold?

Within the top 27% of all ranked servers: A Shockbyte Rust Server at #6,044 for player hours, seven days recorded.

Wipe data

What happens on A Shockbyte Rust Server on the day of a wipe?

An average of 6 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 3.

What wipe schedule has been recorded for A Shockbyte Rust Server?

There is no next wipe to predict at A Shockbyte Rust Server, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 7 days 11 hours ago the current world was made.

Settings

What settings and rules apply on A Shockbyte Rust Server?

No gather rate is stated in the name of A Shockbyte Rust Server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is off.

Which map has A Shockbyte Rust Server loaded?

Seed 50575 and size 3,500 define the procedural map A Shockbyte Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include A Shockbyte Rust Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On A Shockbyte Rust Server, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): The slot count is 20; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags A Shockbyte Rust Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is A Shockbyte Rust Server joined?

Connect with client.connect 203.16.163.85:22017: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp20
Max players The slot count is 20.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded