StatusLive Servers online11,700 Players38,808 Populated2,943 Wiped · 3 h91 Interval5 min Date29 OCT 2026

DWG RG-S15106Server sheetchecked 13d ago

The Rusty Inn Test Server

Offline 204.1.57.86:28025 checked 13d ago

moddedcarbon
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,106top 70%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on The Rusty Inn Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct16 Oct19 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctWed 7 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 16:08 UTC18d ago 3 – running 1
Fri 9 Oct, 21:45 UTC19d ago 3 – 0.8 days 0
Wed 7 Oct, 19:33 UTC21d ago 1 held half 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

Is The Rusty Inn Test Server online, and what uptime has been recorded?

The current state of The Rusty Inn Test Server is offline, with the last sighting 13 days 11 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 7 October 2026.

What location is recorded for The Rusty Inn Test Server?

There is no region published by The Rusty Inn Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 204.1.57.86:28025.

What Rust version is recorded for The Rusty Inn Test Server?

Rust network protocol 2634 and build 167781 on Windows: that is what The Rusty Inn Test Server runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on The Rusty Inn Test Server?

The latest refresh records The Rusty Inn Test Server as offline, last seen 13 days 11 hours ago.

What rank has been recorded for The Rusty Inn Test Server?

Over the last seven days, The Rusty Inn Test Server records #15,106 for player hours: the top 70% of all ranked servers.

Wipe times

What happens on The Rusty Inn Test Server on the day of a wipe?

The recent wipes averaged a busiest count of 2 players. At 26 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on The Rusty Inn Test Server?

The Rusty Inn Test Server wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 18 days 10 hours ago.

Map and rules

Which rules and settings are recorded for The Rusty Inn Test Server?

The name of The Rusty Inn Test Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

Which map has The Rusty Inn Test Server loaded?

The Rusty Inn Test Server runs a procedural map of size 4,096 with seed 3486489, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Synecdoche Islands.

Tags

On Rust Graphs, which lists and filters contain The Rusty Inn Test Server?

These Rust Graphs lists include The Rusty Inn Test Server: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On The Rusty Inn Test Server, what is meant by each tag?

The game's server browser reads these tags from The Rusty Inn Test Server: gmvanilla (Game mode): Survival, vanilla style; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to The Rusty Inn Test Server?

In Rust, press F1 and type client.connect 204.1.57.86:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode Survival, vanilla style.
mp5
Max players Slots: 5.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded