DWG RG-S15344Server sheetchecked 7d ago
npc freeze local test
Offline 204.93.237.12:28435 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 23:09 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is npc freeze local test online, and what uptime has been recorded?
The current state of npc freeze local test is offline, with the last sighting 7 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 21 October 2026.
What location is recorded for npc freeze local test?
No region is published by npc freeze local test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 204.93.237.12:28435.
On which Rust version is npc freeze local test running?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on npc freeze local test. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on npc freeze local test?
npc freeze local test is not responding at the latest refresh; the last record of it online is 7 days 11 hours ago.
In the rankings, which position does npc freeze local test hold?
Player hours over seven days place npc freeze local test at #15,344, within the top 69% of ranked servers.
Wipe data
What is recorded on npc freeze local test on wipe day?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
On npc freeze local test, when do wipes occur?
npc freeze local test's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 7 days 11 hours ago the current world was made.
Rules and settings
Which settings does npc freeze local test run, and what rules?
The name of npc freeze local test records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is off: that is Valve's anti-cheat.
What is the map for npc freeze local test?
A procedural map, generated by the game, is what npc freeze local test runs.
Filters
Where does npc freeze local test appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry npc freeze local test are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on npc freeze local test?
Tags published by npc freeze local test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
By what method do you join npc freeze local test?
Connect with client.connect 204.93.237.12:28435: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.