DWG RG-S15327Server sheetchecked 11m ago
Halo Test
Online 205.209.120.235:28080 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Halo Test, and is it up?
Halo Test is up at this moment. About 2 days 5 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of Halo Test show?
140 server fps on average over the last 48 hours, and never under 74. Counted at its highest: 65,978 entities, buildings, deployables and the rest of the world included. 2,646 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
In which location is Halo Test hosted?
A region is not published by Halo Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 205.209.120.235:28080 is its address.
What Rust version is recorded for Halo Test?
On Windows, Halo Test runs Rust network protocol 2632 and build 160450. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on Halo Test?
0 of 50 slots on Halo Test are taken at the latest refresh. Averaged across seven days, the player count is 0.
What rank has been recorded for Halo Test?
Player hours over seven days place Halo Test at #15,327, within the top 69% of ranked servers.
Wipe times
On Halo Test, when do wipes occur?
The record of Halo Test's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 83 days 19 hours ago the current world was made.
Rules and settings
Which settings does Halo Test run, and what rules?
Gather rate for Halo Test: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map has Halo Test loaded?
Halo Test runs a procedural map of size 3,500 with seed 664382915, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain Halo Test?
On Rust Graphs, Halo Test is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Halo Test, what is meant by each tag?
The game's server browser reads these tags from Halo Test: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2632 (Protocol): Join only if your game is on protocol 2632; cs160450 (Build): 160450 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to Halo Test?
In Rust, press F1 and type client.connect 205.209.120.235:28080 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2632,gmrust,cs160450,ts8,^o^z
Game
gmrust
mp50
ts8
v2632
cs160450
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.