StatusLive Servers online11,772 Players62,070 Populated3,548 Wiped · 3 h127 Interval5 min Date28 OCT 2026

DWG RG-S5087Server sheetchecked 4m ago

Fallout | Staging | low Upkeep Cost

Online 206.172.48.75:28024 checked 4m ago

monthly wipes vanilla
Connect
Players now 0/ 300 0% full
7-day average0peak 3
Rank#5,087top 23%
Last wipe34d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75123:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Fig. 1Players on Fallout | Staging | low Upkeep Cost
Fig. 2

Server performance

05010015020023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 20 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 15:27 UTC34d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
273 / 300
02
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 215 on average
207 / 250
03
[EU East] Facepunch 4EU · groups of 8+ · monthly · 175 on average
95 / 350
04
[EU] Facepunch 1EU · groups of 8+ · monthly · 159 on average
168 / 400
05
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 134 on average
133 / 200
06
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 128 on average
109 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Fallout | Staging | low Upkeep Cost online, and what uptime has been recorded?

Right now, Fallout | Staging | low Upkeep Cost is recorded as online. Counted from its reported uptime, the last restart was about 19 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is Fallout | Staging | low Upkeep Cost stable in the figures recorded?

The last 48 hours give an average of 92 server fps and a floor of 46. Counted at its highest: 186,000 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,792 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Fallout | Staging | low Upkeep Cost?

There is no region published by Fallout | Staging | low Upkeep Cost. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 206.172.48.75:28024.

What Rust version is recorded for Fallout | Staging | low Upkeep Cost?

Rust network protocol 2635 and build 169438 on Windows: that is what Fallout | Staging | low Upkeep Cost runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Fallout | Staging | low Upkeep Cost?

0 of 300 slots on Fallout | Staging | low Upkeep Cost are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 3. The 48-hour peak falls at 14:00 UTC, averaging 1 players.

Against other Rust servers, where is Fallout | Staging | low Upkeep Cost placed?

Over the last seven days, Fallout | Staging | low Upkeep Cost records #5,087 for player hours: the top 23% of all ranked servers.

Schedules

What happens on Fallout | Staging | low Upkeep Cost on the day of a wipe?

At their busiest, its recent wipes drew 3 players on average. 20 hours after the latest wipe, the crowd peaked.

On Fallout | Staging | low Upkeep Cost, when do wipes occur?

The force wipe is the only wipe at Fallout | Staging | low Upkeep Cost, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 34 days 6 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Rules and settings

Which rules and settings are recorded for Fallout | Staging | low Upkeep Cost?

Gather rate for Fallout | Staging | low Upkeep Cost: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

On which map is Fallout | Staging | low Upkeep Cost played?

Seed 1337 and size 5,500 define the procedural map Fallout | Staging | low Upkeep Cost generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain Fallout | Staging | low Upkeep Cost?

On Rust Graphs, Fallout | Staging | low Upkeep Cost is placed in these lists: Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Fallout | Staging | low Upkeep Cost?

Tags published by Fallout | Staging | low Upkeep Cost, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp300 (Max players): 300 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs169438 (Build): 169438 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is Fallout | Staging | low Upkeep Cost joined?

Enter client.connect 206.172.48.75:28024 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,gmrust,cs169438,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp300
Max players 300 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs169438
Build 169438 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded