DWG RG-S5087Server sheetchecked 4m ago
Fallout | Staging | low Upkeep Cost
Online 206.172.48.75:28024 checked 4m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:27 UTC34d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Fallout | Staging | low Upkeep Cost online, and what uptime has been recorded?
Right now, Fallout | Staging | low Upkeep Cost is recorded as online. Counted from its reported uptime, the last restart was about 19 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is Fallout | Staging | low Upkeep Cost stable in the figures recorded?
The last 48 hours give an average of 92 server fps and a floor of 46. Counted at its highest: 186,000 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,792 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for Fallout | Staging | low Upkeep Cost?
There is no region published by Fallout | Staging | low Upkeep Cost. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 206.172.48.75:28024.
What Rust version is recorded for Fallout | Staging | low Upkeep Cost?
Rust network protocol 2635 and build 169438 on Windows: that is what Fallout | Staging | low Upkeep Cost runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on Fallout | Staging | low Upkeep Cost?
0 of 300 slots on Fallout | Staging | low Upkeep Cost are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 3. The 48-hour peak falls at 14:00 UTC, averaging 1 players.
Against other Rust servers, where is Fallout | Staging | low Upkeep Cost placed?
Over the last seven days, Fallout | Staging | low Upkeep Cost records #5,087 for player hours: the top 23% of all ranked servers.
Schedules
What happens on Fallout | Staging | low Upkeep Cost on the day of a wipe?
At their busiest, its recent wipes drew 3 players on average. 20 hours after the latest wipe, the crowd peaked.
On Fallout | Staging | low Upkeep Cost, when do wipes occur?
The force wipe is the only wipe at Fallout | Staging | low Upkeep Cost, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 34 days 6 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Rules and settings
Which rules and settings are recorded for Fallout | Staging | low Upkeep Cost?
Gather rate for Fallout | Staging | low Upkeep Cost: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.
On which map is Fallout | Staging | low Upkeep Cost played?
Seed 1337 and size 5,500 define the procedural map Fallout | Staging | low Upkeep Cost generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain Fallout | Staging | low Upkeep Cost?
On Rust Graphs, Fallout | Staging | low Upkeep Cost is placed in these lists: Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on Fallout | Staging | low Upkeep Cost?
Tags published by Fallout | Staging | low Upkeep Cost, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp300 (Max players): 300 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs169438 (Build): 169438 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is Fallout | Staging | low Upkeep Cost joined?
Enter client.connect 206.172.48.75:28024 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp300,ptrak,$r?,v2635,^m,^v,gmrust,cs169438,ts8
Game
gmrust
mp300
ts8
v2635
cs169438
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.