StatusLive Servers online11,811 Players72,496 Populated3,745 Wiped · 3 h137 Interval5 min Date27 OCT 2026

DWG RG-S8183Server sheetchecked 13m ago

Private Hollow

Online 207.244.243.104:28015 checked 13m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average1peak 2
Rank#8,183top 37%
Last wipe9h agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeakWipe
00.511.5212:0014:0015:0017:0018:0020:00Wiped Tue 27 Oct, 12:01 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Private Hollow
Fig. 2

Server performance

Server fpsWipe
05010015020012:0014:0015:0017:0018:0020:00Wiped Tue 27 Oct, 12:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
No rank history yet.

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Private Hollow, and is it up?

At this moment Private Hollow is online. About 2 hours ago is when it last restarted, measured from the uptime it reports. The first sighting of it by Rust Graphs was on 27 October 2026.

How does Private Hollow perform, as measured?

104 server fps on average over the last 48 hours, and never under 26. Counted at its highest: 19,792 entities, buildings, deployables and the rest of the world included. Memory use peaked at 998 MB. Players feel low fps and a climbing entity count as lag.

In which location is Private Hollow hosted?

A region is not published by Private Hollow. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 207.244.243.104:28015 is its address.

What Rust version is recorded for Private Hollow?

Rust network protocol 2635 and build 168909 on Linux: that is what Private Hollow runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on Private Hollow?

Current player count on Private Hollow: 0, of 10 slots. The seven-day mean is 1 players; the peak over the same period is 2. The 48-hour peak falls at 18:00 UTC, averaging 2 players.

What rank has been recorded for Private Hollow?

Player hours over seven days place Private Hollow at #8,183, within the top 37% of ranked servers.

Schedules

What wipe schedule has been recorded for Private Hollow?

The record of Private Hollow's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 9 hours ago the current world was made.

Rules and settings

What settings and rules apply on Private Hollow?

No gather rate is stated in the name of Private Hollow. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is Private Hollow played?

Seed 1034643592 and size 2,000 define the procedural map Private Hollow generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Private Hollow?

These Rust Graphs lists include Private Hollow: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

On Private Hollow, what is meant by each tag?

The game's server browser reads these tags from Private Hollow: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Private Hollow joined?

In Rust, press F1 and type client.connect 207.244.243.104:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded