StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h0 Interval5 min Date28 OCT 2026

DWG RG-S12856Server sheetchecked 12d ago

tttest

Offline 208.102.148.67:28015 checked 12d ago

moddedcarbon
Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#12,856top 59%
Last wipe13d agono schedule published
Next wipe2hWed 28 Oct, 23:17 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on tttest
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep3 Oct7 Oct18 Oct22 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Wednesday 28 October, 23:17 UTC, in 2h. Every other Wednesday at 23:17 UTC · low confidence

usual gap14 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. 2hWed 28 Oct, 23:17 UTC
  2. 7d 22hThu 5 Nov, 19:00 UTCFW
  3. 14d 2hWed 11 Nov, 23:17 UTC
  4. 28d 2hWed 25 Nov, 23:17 UTC
  5. 35d 22hThu 3 Dec, 19:00 UTCFW
  6. 42d 2hWed 9 Dec, 23:17 UTC

The first 48 hours of its last wipes

Wed 14 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 23:17 UTC13d ago 1 – running 1
Wed 30 Sep, 22:47 UTC27d ago 1 – 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 157 on average
205 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average
121 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average
183 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average
126 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
19 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
50 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is tttest, and is it online now?

tttest is offline at this moment; 12 days 23 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 17 September 2026 is when Rust Graphs first saw it.

In which location is tttest hosted?

A region is not published by tttest. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 208.102.148.67:28015 is its address.

What Rust version is recorded for tttest?

Rust network protocol 2634 and build 167781 on Windows: that is what tttest runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for tttest?

The latest refresh records tttest as offline, last seen 12 days 23 hours ago.

In the rankings, which position does tttest hold?

Over the last seven days, tttest records #12,856 for player hours: the top 59% of all ranked servers.

Schedules

On tttest, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

On tttest, when do wipes occur?

The wipe rhythm at tttest is every other Wednesday at 23:17 UTC. On Wednesday 28 October at 23:17 UTC its next wipe is due. 13 days 21 hours ago the current world was made.

Map and rules

What settings and rules apply on tttest?

No gather rate is stated in the name of tttest. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

Filters

Where does tttest appear among the Rust Graphs lists and filters?

On Rust Graphs, tttest is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On tttest, what is meant by each tag?

The game's server browser reads these tags from tttest: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): 1 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join tttest?

Connect with client.connect 208.102.148.67:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players 1 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded