DWG RG-S15180Server sheetchecked 9m ago
Trust Issues
Online EU 208.115.206.26:28215 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Trust Issues, and is it up?
At this moment Trust Issues is online. The uptime it reports puts the last restart at about 23 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does Trust Issues perform, as measured?
The last 48 hours give an average of 110 server fps and a floor of 78. Counted at its highest: 99,596 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,031 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for Trust Issues?
In Europe Trust Issues lists itself, tagged EU. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 208.115.206.26:28215.
On which Rust version is Trust Issues running?
The platform is Windows and the version is Rust network protocol 2634 and build 167584 on Trust Issues. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on Trust Issues?
At the last refresh, Trust Issues recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 1.
Against other Rust servers, where is Trust Issues placed?
Trust Issues also measures #2,548 in Europe on the same seven-day player-hour count, at #15,180 globally and in the top 68% of ranked servers.
Wipe data
What happens on Trust Issues on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Trust Issues?
The force wipe is the only wipe at Trust Issues, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 2 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.
Rules and settings
What settings and rules apply on Trust Issues?
No gather rate is stated in the name of Trust Issues. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.
What is the map for Trust Issues?
Seed 1332784174 and size 4,250 define the procedural map Trust Issues generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does Trust Issues appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Trust Issues: Europe servers, plotted, Rust community servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
On Trust Issues, what is meant by each tag?
The game's server browser reads these tags from Trust Issues: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): 167584 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to Trust Issues?
Enter client.connect 208.115.206.26:28215 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.