StatusLive Servers online11,620 Players35,442 Populated2,860 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S15180Server sheetchecked 9m ago

Trust Issues

Online EU 208.115.206.26:28215 checked 9m ago

monthly wipes vanilla
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#15,180top 68% · #2548 in EU
Last wipe27d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on Trust Issues
Fig. 2

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Trust Issues, and is it up?

At this moment Trust Issues is online. The uptime it reports puts the last restart at about 23 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does Trust Issues perform, as measured?

The last 48 hours give an average of 110 server fps and a floor of 78. Counted at its highest: 99,596 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,031 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Trust Issues?

In Europe Trust Issues lists itself, tagged EU. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 208.115.206.26:28215.

On which Rust version is Trust Issues running?

The platform is Windows and the version is Rust network protocol 2634 and build 167584 on Trust Issues. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Trust Issues?

At the last refresh, Trust Issues recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is Trust Issues placed?

Trust Issues also measures #2,548 in Europe on the same seven-day player-hour count, at #15,180 globally and in the top 68% of ranked servers.

Wipe data

What happens on Trust Issues on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Trust Issues?

The force wipe is the only wipe at Trust Issues, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 2 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Rules and settings

What settings and rules apply on Trust Issues?

No gather rate is stated in the name of Trust Issues. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

What is the map for Trust Issues?

Seed 1332784174 and size 4,250 define the procedural map Trust Issues generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Trust Issues appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Trust Issues: Europe servers, plotted, Rust community servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

On Trust Issues, what is meant by each tag?

The game's server browser reads these tags from Trust Issues: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): 167584 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to Trust Issues?

Enter client.connect 208.115.206.26:28215 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167584
Build 167584 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded