StatusLive Servers online11,722 Players61,093 Populated3,368 Wiped · 3 h184 Interval5 min Date29 OCT 2026

DWG RG-S11427Server sheetchecked 12m ago

Tin Can Island

Online 208.115.210.186:27034 checked 12m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#11,427top 51%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on Tin Can Island
Fig. 2

Server performance

02040608012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 22:42 UTC9d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Tin Can Island, and is it online now?

Right now, Tin Can Island is recorded as online. The uptime it reports puts the last restart at about 6 days 13 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 17 October 2026.

How does Tin Can Island perform, as measured?

Average server fps over the last 48 hours is 40; the lowest was 40. Counted at its highest: 111,385 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,018 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Tin Can Island?

A region is not published by Tin Can Island. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 208.115.210.186:27034.

What Rust version is recorded for Tin Can Island?

Rust network protocol 2635 and build 168909 on Linux: that is what Tin Can Island runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Tin Can Island?

At the last refresh, Tin Can Island recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 1.

Against other Rust servers, where is Tin Can Island placed?

Over the last seven days, Tin Can Island records #11,427 for player hours: the top 51% of all ranked servers.

Schedules

On Tin Can Island, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.

On Tin Can Island, when do wipes occur?

Tin Can Island's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 9 days 12 hours ago.

Map and rules

Which settings does Tin Can Island run, and what rules?

No gather rate is stated in the name of Tin Can Island. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Tin Can Island?

Seed 1337 and size 4,500 define the procedural map Tin Can Island generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Lists and filters

Where does Tin Can Island appear among the Rust Graphs lists and filters?

On Rust Graphs, Tin Can Island is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Tin Can Island, what is meant by each tag?

Tags published by Tin Can Island, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to Tin Can Island?

Connect with client.connect 208.115.210.186:27034: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://discord.com/invite/TFmMCvE2zh.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded