DWG RG-S11427Server sheetchecked 12m ago
Tin Can Island
Online 208.115.210.186:27034 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 22:42 UTC9d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Tin Can Island, and is it online now?
Right now, Tin Can Island is recorded as online. The uptime it reports puts the last restart at about 6 days 13 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 17 October 2026.
How does Tin Can Island perform, as measured?
Average server fps over the last 48 hours is 40; the lowest was 40. Counted at its highest: 111,385 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,018 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Tin Can Island?
A region is not published by Tin Can Island. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 208.115.210.186:27034.
What Rust version is recorded for Tin Can Island?
Rust network protocol 2635 and build 168909 on Linux: that is what Tin Can Island runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on Tin Can Island?
At the last refresh, Tin Can Island recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 1.
Against other Rust servers, where is Tin Can Island placed?
Over the last seven days, Tin Can Island records #11,427 for player hours: the top 51% of all ranked servers.
Schedules
On Tin Can Island, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.
On Tin Can Island, when do wipes occur?
Tin Can Island's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 9 days 12 hours ago.
Map and rules
Which settings does Tin Can Island run, and what rules?
No gather rate is stated in the name of Tin Can Island. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for Tin Can Island?
Seed 1337 and size 4,500 define the procedural map Tin Can Island generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.
Lists and filters
Where does Tin Can Island appear among the Rust Graphs lists and filters?
On Rust Graphs, Tin Can Island is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On Tin Can Island, what is meant by each tag?
Tags published by Tin Can Island, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to Tin Can Island?
Connect with client.connect 208.115.210.186:27034: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://discord.com/invite/TFmMCvE2zh.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.