DWG RG-S14606Server sheetchecked 8h ago
Local Plugin Test (not public)
Offline 208.188.186.148:28015 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 06:31 UTC10d ago | 1 | – | running | 0 |
| Fri 9 Oct, 12:56 UTC19d ago | 1 | halved by day 1 | 9.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Local Plugin Test (not public), and is it online now?
Last seen 8 hours ago; right now Local Plugin Test (not public) is offline. 4 of 168 hours up over the last 7 full days, which is 2% of the time. First seen by Rust Graphs on 30 September 2026.
In which location is Local Plugin Test (not public) hosted?
There is no region published by Local Plugin Test (not public). Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 208.188.186.148:28015.
On which Rust version is Local Plugin Test (not public) running?
Rust network protocol 2635 and build 168909 on Windows: that is what Local Plugin Test (not public) runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on Local Plugin Test (not public)?
The latest refresh records Local Plugin Test (not public) as offline, last seen 8 hours ago. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 21:00 UTC, at an average of 0 players.
What rank has been recorded for Local Plugin Test (not public)?
Player hours over seven days place Local Plugin Test (not public) at #14,606, within the top 66% of ranked servers.
Wipe data
What is recorded on Local Plugin Test (not public) on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.
Which times and days are wipes plotted at on Local Plugin Test (not public)?
Too few wipes are on record for Local Plugin Test (not public) to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 19 days 20 hours ago.
Settings
What settings and rules apply on Local Plugin Test (not public)?
The name of Local Plugin Test (not public) records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
On which map is Local Plugin Test (not public) played?
A procedural map, generated by the game, is what Local Plugin Test (not public) runs.
Lists and filters
Where does Local Plugin Test (not public) appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Local Plugin Test (not public) are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Local Plugin Test (not public), what is meant by each tag?
Tags published by Local Plugin Test (not public), and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is Local Plugin Test (not public) joined?
Connect with client.connect 208.188.186.148:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.