StatusLive Servers online11,617 Players34,993 Populated2,836 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S3249Server sheetchecked 12m ago

№[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C

Online 208.52.153.33:28029 checked 12m ago

monthly wipes vanillamoddedoxide
Connect
Players now 1/ 60 2% full
7-day average1peak 6
Rank#3,249top 15%
Last wipe27d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable...
Fig. 2

Server performance

01020304007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

wipe-day peak13players, last three wipes

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 13, 22 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:28 UTC FW27d ago 13 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C, and is it online now?

At this moment №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C is online. The uptime it reports puts the last restart at about 5 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C stable in the figures recorded?

The last 48 hours give an average of 30 server fps and a floor of 26. Counted at its highest: 195,987 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,825 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C hosted?

A region is not published by №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 208.52.153.33:28029.

On which Rust version is №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?

Current player count on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C: 1, of 60 slots. The seven-day mean is 1 players; the peak over the same period is 6. The 48-hour peak falls at 01:00 UTC, averaging 2 players.

What rank has been recorded for №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?

Over the last seven days, №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C records #3,249 for player hours: the top 15% of all ranked servers.

Schedules

What is recorded on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C on wipe day?

The recent wipes averaged a busiest count of 13 players. At 22 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?

At №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 27 days 11 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Settings

Which rules and settings are recorded for №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?

Gather rate for №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C: not stated in the name. The group limit is 20 players. It runs the build & creative game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is off.

On which map is №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C played?

Seed 1337 and size 4,000 define the procedural map №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?

On Rust Graphs, №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C is placed in these lists: Modded Rust servers, Rust build servers, plotted live, Rust creative servers, Rust roleplay servers and Rust zombie servers, plotted. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?

gmrust (Game mode): Standard survival, as Rust plays; mp60 (Max players): 60 player slots; ts20 (Group limit): Teams hold no more than 20; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^r (Roleplay): Roleplay: that is the server type; ^c (Creative): No gathering is needed; build freely in this sandbox; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?

Connect with client.connect 208.52.153.33:28029: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://d2s.tebex.io/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp60
Max players 60 player slots.
ts20
Group limit Teams hold no more than 20.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^r
Roleplay Roleplay: that is the server type.
^c
Creative No gathering is needed; build freely in this sandbox.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded