StatusLive Servers online11,716 Players60,383 Populated3,374 Wiped · 3 h178 Interval5 min Date29 OCT 2026

DWG RG-S3560Server sheetchecked 11m ago

№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events

Online 208.52.153.33:28049 checked 11m ago

monthly wipes vanillamoddedoxide
Connect
Players now 0/ 60 0% full
7-day average1peak 6
Rank#3,560top 16%
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable...
Fig. 2

Server performance

01020304012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:28 UTC FW27d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average
35 / 100
02
Art of Rust - Official dedicated art servergroups of 20+ · monthly · 8 on average
5 / 100
03
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average
6 / 200
04
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average
5 / 50
05
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 3 on average
4 / 40
06
[EU]FreeFields/Creative/Building/SandboxEU · groups of 8+ · monthly · 2 on average
8 / 35
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events online, and what uptime has been recorded?

Right now, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is recorded as online. About 21 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events stable in the figures recorded?

Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 110,204 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,800 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

No region is published by №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 208.52.153.33:28049.

What Rust version is recorded for №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

On Linux, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

0 of 60 slots on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events are taken at the latest refresh. Averaged across seven days, the player count is 1, with a peak of 6. Averaged over the last 48 hours, the player count is highest at 03:00 UTC: 3 players.

What rank has been recorded for №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

Within the top 16% of all ranked servers: №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events at #3,560 for player hours, seven days recorded.

Schedules

What is recorded on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events on wipe day?

At their busiest, its recent wipes drew 6 players on average. 36 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

Once a month, with the force wipe, is when №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 15 hours ago. The tags state a wipe schedule of one wipe a month.

Settings

Which rules and settings are recorded for №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

The name of №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events records no gather rate. No limit is published beyond the default: 8 players per group. build & creative, sandbox building, no gathering, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is off.

Which map has №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events loaded?

Size 4,000 with seed 1903718342: that is the procedural map №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

The Rust Graphs lists that carry №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events are: Modded Rust servers, Rust build servers, plotted live, Rust creative servers, Rust roleplay servers and Rust zombie servers, plotted. It is returned by these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp60 (Max players): Slots: 60; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^r (Roleplay): The server type is roleplay; ^c (Creative): No gathering is needed; build freely in this sandbox; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

Enter client.connect 208.52.153.33:28049 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://d2s.tebex.io/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp60
Max players Slots: 60.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^r
Roleplay The server type is roleplay.
^c
Creative No gathering is needed; build freely in this sandbox.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded