DWG RG-S15327Server sheetchecked 11m ago
[GNG] Development Server | Staging & Plugin Testing
Online 208.73.203.30:7781 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:35 UTC28d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for [GNG] Development Server | Staging & Plugin Testing, and is it up?
Right now, [GNG] Development Server | Staging & Plugin Testing is recorded as online. The uptime it reports puts the last restart at about 10 days 4 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does [GNG] Development Server | Staging & Plugin Testing perform, as measured?
The last 48 hours give an average of 205 server fps and a floor of 186. Counted at its highest: 47,230 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,350 MB. Players feel low fps and a climbing entity count as lag.
In which location is [GNG] Development Server | Staging & Plugin Testing hosted?
No region is published by [GNG] Development Server | Staging & Plugin Testing. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 208.73.203.30:7781.
On which Rust version is [GNG] Development Server | Staging & Plugin Testing running?
On Windows, [GNG] Development Server | Staging & Plugin Testing runs Rust network protocol 2634 and build 166406. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on [GNG] Development Server | Staging & Plugin Testing?
Current player count on [GNG] Development Server | Staging & Plugin Testing: 0, of 2 slots. The seven-day mean on this server is 0 players.
What rank has been recorded for [GNG] Development Server | Staging & Plugin Testing?
Player hours over seven days place [GNG] Development Server | Staging & Plugin Testing at #15,327, within the top 69% of ranked servers.
Wipe times
What is recorded on [GNG] Development Server | Staging & Plugin Testing on wipe day?
At their busiest, its recent wipes drew 3 players on average. 11 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on [GNG] Development Server | Staging & Plugin Testing?
Too few wipes are on record for [GNG] Development Server | Staging & Plugin Testing to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 28 days 23 hours ago the current world was made.
Settings
Which settings does [GNG] Development Server | Staging & Plugin Testing run, and what rules?
No gather rate is stated in the name of [GNG] Development Server | Staging & Plugin Testing. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for [GNG] Development Server | Staging & Plugin Testing?
Seed 1337 and size 3,000 define the procedural map [GNG] Development Server | Staging & Plugin Testing generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain [GNG] Development Server | Staging & Plugin Testing?
These Rust Graphs lists include [GNG] Development Server | Staging & Plugin Testing: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On [GNG] Development Server | Staging & Plugin Testing, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166406 (Build): 166406 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags [GNG] Development Server | Staging & Plugin Testing publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is [GNG] Development Server | Staging & Plugin Testing joined?
Enter client.connect 208.73.203.30:7781 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://www.greatnorthgaming.com.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166406
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
