StatusLive Servers online11,904 Players102,408 Populated3,941 Wiped · 3 h403 Interval5 min Date29 OCT 2026

DWG RG-S15327Server sheetchecked 11m ago

[GNG] Development Server | Staging & Plugin Testing

Online 208.73.203.30:7781 checked 11m ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,327top 69%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on [GNG] Development Server | Staging & Plugin Testing
Fig. 2

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:35 UTC28d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for [GNG] Development Server | Staging & Plugin Testing, and is it up?

Right now, [GNG] Development Server | Staging & Plugin Testing is recorded as online. The uptime it reports puts the last restart at about 10 days 4 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does [GNG] Development Server | Staging & Plugin Testing perform, as measured?

The last 48 hours give an average of 205 server fps and a floor of 186. Counted at its highest: 47,230 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,350 MB. Players feel low fps and a climbing entity count as lag.

In which location is [GNG] Development Server | Staging & Plugin Testing hosted?

No region is published by [GNG] Development Server | Staging & Plugin Testing. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 208.73.203.30:7781.

On which Rust version is [GNG] Development Server | Staging & Plugin Testing running?

On Windows, [GNG] Development Server | Staging & Plugin Testing runs Rust network protocol 2634 and build 166406. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on [GNG] Development Server | Staging & Plugin Testing?

Current player count on [GNG] Development Server | Staging & Plugin Testing: 0, of 2 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for [GNG] Development Server | Staging & Plugin Testing?

Player hours over seven days place [GNG] Development Server | Staging & Plugin Testing at #15,327, within the top 69% of ranked servers.

Wipe times

What is recorded on [GNG] Development Server | Staging & Plugin Testing on wipe day?

At their busiest, its recent wipes drew 3 players on average. 11 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on [GNG] Development Server | Staging & Plugin Testing?

Too few wipes are on record for [GNG] Development Server | Staging & Plugin Testing to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 28 days 23 hours ago the current world was made.

Settings

Which settings does [GNG] Development Server | Staging & Plugin Testing run, and what rules?

No gather rate is stated in the name of [GNG] Development Server | Staging & Plugin Testing. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for [GNG] Development Server | Staging & Plugin Testing?

Seed 1337 and size 3,000 define the procedural map [GNG] Development Server | Staging & Plugin Testing generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain [GNG] Development Server | Staging & Plugin Testing?

These Rust Graphs lists include [GNG] Development Server | Staging & Plugin Testing: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On [GNG] Development Server | Staging & Plugin Testing, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166406 (Build): 166406 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags [GNG] Development Server | Staging & Plugin Testing publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is [GNG] Development Server | Staging & Plugin Testing joined?

Enter client.connect 208.73.203.30:7781 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://www.greatnorthgaming.com.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players The slot count is 2.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs166406
Build 166406 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded