DWG RG-S13631Server sheetchecked 10d ago
osmium dev world (local)
Offline 208.88.69.27:28761 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 02:48 UTC10d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for osmium dev world (local), and is it up?
The current state of osmium dev world (local) is offline, with the last sighting 10 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 19 October 2026.
What location is recorded for osmium dev world (local)?
There is no region published by osmium dev world (local). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 208.88.69.27:28761 is its address.
On which Rust version is osmium dev world (local) running?
On Linux, osmium dev world (local) runs Rust network protocol 2634 and build 167231. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on osmium dev world (local)?
No response from osmium dev world (local); the server was last seen 10 days 11 hours ago.
Against other Rust servers, where is osmium dev world (local) placed?
Within the top 62% of all ranked servers: osmium dev world (local) at #13,631 for player hours, seven days recorded.
Schedules
What is recorded on osmium dev world (local) on wipe day?
An average of 4 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for osmium dev world (local)?
osmium dev world (local)'s rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 10 days 12 hours ago.
Map and rules
What settings and rules apply on osmium dev world (local)?
No gather rate is stated in the name of osmium dev world (local). No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is osmium dev world (local) played?
A procedural map, generated by the game, is what osmium dev world (local) runs.
Lists and filters
Where does osmium dev world (local) appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry osmium dev world (local) are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on osmium dev world (local)?
The game's server browser reads these tags from osmium dev world (local): gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): The slot count is 4; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to osmium dev world (local)?
Connect with client.connect 208.88.69.27:28761: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.