StatusLive Servers online11,659 Players48,364 Populated3,165 Wiped · 3 h117 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 1d ago

WaterWorld Six

Offline NA 209.126.2.184:28078 checked 1d ago

monthly wipes moddedcarbon
Connect
Players now 0/ 250 0% full
7-day average0peak –
Rank#15,335top 69% · #1509 in NA
Last wipe27d agomonthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123410:0011:00

Hourly average and peak, UTC.

Fig. 1Players on WaterWorld Six
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap1.7 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 8

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctSun 20 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:52 UTC FW27d ago 1 – running 0
Sun 20 Sep, 05:00 UTC39d ago 2 halved by day 8 11.7 days 0
Sat 19 Sep, 15:54 UTC39d ago 2 – 0.5 days 0
Tue 15 Sep, 20:08 UTC43d ago 2 held half 3.8 days 0
Mon 14 Sep, 04:07 UTC45d ago 2 – 1.7 days 1
Sun 13 Sep, 16:00 UTC45d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is WaterWorld Six, and is it online now?

Last seen 45 hours ago; right now WaterWorld Six is offline. 132 of 168 hours up over the last 7 full days, which is 79% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is WaterWorld Six hosted?

With its NA tag, WaterWorld Six lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 209.126.2.184:28078.

On which Rust version is WaterWorld Six running?

Rust network protocol 2635 and build 168909 on Linux: that is what WaterWorld Six runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for WaterWorld Six?

The latest refresh records WaterWorld Six as offline, last seen 45 hours ago. The seven-day mean on this server is 0 players.

What rank has been recorded for WaterWorld Six?

WaterWorld Six also measures #1,509 in North America on the same seven-day player-hour count, at #15,335 globally and in the top 69% of ranked servers.

Wipe data

What is recorded on WaterWorld Six on wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. At 31 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 8.

On WaterWorld Six, when do wipes occur?

Once a month, with the force wipe, is when WaterWorld Six wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 27 days 10 hours ago. The tags state a wipe schedule of one wipe a month.

Settings

Which rules and settings are recorded for WaterWorld Six?

No gather rate is stated in the name of WaterWorld Six. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

Tags

On Rust Graphs, which lists and filters contain WaterWorld Six?

These Rust Graphs lists include WaterWorld Six: Modded Rust servers, Rust tutorial servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

On WaterWorld Six, what is meant by each tag?

The game's server browser reads these tags from WaterWorld Six: gmvanilla (Game mode): This is vanilla survival; mp250 (Max players): 250 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^t (Tutorial on): New players start here with the tutorial from Facepunch; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): The browser's listing places it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to WaterWorld Six?

Connect with client.connect 209.126.2.184:28078: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^m,NA,^t,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp250
Max players 250 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^t
Tutorial on New players start here with the tutorial from Facepunch.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded