StatusLive Servers online11,884 Players96,402 Populated4,092 Wiped · 3 h165 Interval5 min Date27 OCT 2026

DWG RG-S15369Server sheetchecked 10m ago

[US] Capybara Land | Custom NPCs

Online NA 209.159.156.50:28015 checked 10m ago

monthly wipes vanillamoddedoxide
Connect
Players now 0/ 128 0% full
7-day average0peak –
Rank#15,369top 70% · #1552 in NA
Last wipe23d agomonthly schedule
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on [US] Capybara Land | Custom NPCs
Fig. 2

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence

usual gap18.6 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 9d 1hThu 5 Nov, 19:00 UTCFW
  2. 37d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:24 UTC23d ago 1 – running 0
Tue 15 Sep, 07:23 UTC42d ago 0 – 18.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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General notes

Quick answers

from the figures on this page

Server data

How reliable is [US] Capybara Land | Custom NPCs, and is it online now?

At this moment [US] Capybara Land | Custom NPCs is online. Counted from its reported uptime, the last restart was about 4 days 4 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of [US] Capybara Land | Custom NPCs show?

Average server fps over the last 48 hours is 216; the lowest was 191. Counted at its highest: 129,656 entities, buildings, deployables and the rest of the world included. 4,276 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for [US] Capybara Land | Custom NPCs?

In North America [US] Capybara Land | Custom NPCs lists itself, tagged NA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 209.159.156.50:28015.

What Rust version is recorded for [US] Capybara Land | Custom NPCs?

Rust network protocol 2635 and build 168909 on Linux: that is what [US] Capybara Land | Custom NPCs runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on [US] Capybara Land | Custom NPCs?

0 of 128 slots on [US] Capybara Land | Custom NPCs are taken at the latest refresh. Averaged across seven days, the player count is 0.

In the rankings, which position does [US] Capybara Land | Custom NPCs hold?

The same seven-day player-hour count places [US] Capybara Land | Custom NPCs at #1,552 within North America, #15,369 across all ranked servers and in the top 70% of them.

Wipe times

What happens on [US] Capybara Land | Custom NPCs on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. 2 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for [US] Capybara Land | Custom NPCs?

At [US] Capybara Land | Custom NPCs the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 23 days 20 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Rules and settings

Which rules and settings are recorded for [US] Capybara Land | Custom NPCs?

The name of [US] Capybara Land | Custom NPCs records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

Which map has [US] Capybara Land | Custom NPCs loaded?

Size 4,800 with seed 1342356771: that is the procedural map [US] Capybara Land | Custom NPCs runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain [US] Capybara Land | Custom NPCs?

The Rust Graphs lists that carry [US] Capybara Land | Custom NPCs are: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On [US] Capybara Land | Custom NPCs, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp128 (Max players): The slot count is 128; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The browser's listing places it under North America are the tags [US] Capybara Land | Custom NPCs publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to [US] Capybara Land | Custom NPCs?

Enter client.connect 209.159.156.50:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://www.qcgames.org/fr/accueil/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp128,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp128
Max players The slot count is 128.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded