StatusLive Servers online11,908 Players102,404 Populated3,970 Wiped · 3 h409 Interval5 min Date29 OCT 2026

DWG RG-S16033Server sheetchecked 28d ago

Local Staging Test

Offline 209.222.101.220:28015 checked 28d ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#16,033top 67%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Staging Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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General notes

Quick answers

from the figures on this page

Server data

Is Local Staging Test online, and what uptime has been recorded?

Local Staging Test is offline at this moment; 28 days 19 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 30 September 2026.

In which location is Local Staging Test hosted?

No region is published by Local Staging Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 209.222.101.220:28015 is its address.

On which Rust version is Local Staging Test running?

Rust network protocol 2634 and build 166427 on Windows: that is what Local Staging Test runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Local Staging Test?

Local Staging Test is not responding at the latest refresh; the last record of it online is 28 days 19 hours ago.

In the rankings, which position does Local Staging Test hold?

Within the top 67% of all ranked servers: Local Staging Test at #16,033 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on Local Staging Test?

Local Staging Test's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 28 days 20 hours ago.

Settings

Which settings does Local Staging Test run, and what rules?

The name of Local Staging Test records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is Local Staging Test played?

Local Staging Test runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Local Staging Test?

The Rust Graphs lists that carry Local Staging Test are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Local Staging Test, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166427 (Build): Build: 166427; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Local Staging Test publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Local Staging Test?

In Rust, press F1 and type client.connect 209.222.101.220:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166427,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166427
Build Build: 166427.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded