DWG RG-S0000Server sheetchecked 45d ago
Test Server
Offline 209.87.167.200:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Test Server, and is it up?
Test Server is offline at this moment; 45 days 15 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.
In which location is Test Server hosted?
No region is published by Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 209.87.167.200:28015.
What Rust version is recorded for Test Server?
The platform is Windows and the version is Rust network protocol 2633 and build 163794 on Test Server. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on Test Server?
No response from Test Server; the server was last seen 45 days 15 hours ago.
Wipe times
On Test Server, when do wipes occur?
Too few wipes are on record for Test Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 54 days 16 hours ago the current world was made.
Settings
Which settings does Test Server run, and what rules?
Gather rate for Test Server: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for Test Server?
Test Server runs a procedural map, which the game generates.
Tags
Where does Test Server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Test Server: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Test Server, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp200 (Max players): 200 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Build: 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Test Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
How is Test Server joined?
Connect with client.connect 209.87.167.200:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp200,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp200
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.