StatusLive Servers online11,902 Players104,075 Populated4,038 Wiped · 3 h426 Interval5 min Date29 OCT 2026

DWG RG-S15891Server sheetchecked 20d ago

private-homelab

Offline 211.230.217.86:28015 checked 20d ago

moddedoxide
Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,891top 72%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on private-homelab
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep10 Oct13 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 08:29 UTC20d ago 0 – running 0
Thu 8 Oct, 23:40 UTC20d ago 0 – 0.4 days 0
Thu 8 Oct, 06:44 UTC21d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is private-homelab online, and what uptime has been recorded?

Last seen 20 days 9 hours ago; right now private-homelab is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is private-homelab hosted?

No region is published by private-homelab. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 211.230.217.86:28015.

What Rust version is recorded for private-homelab?

On Linux, private-homelab runs Rust network protocol 2634 and build 167231. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on private-homelab?

The latest refresh records private-homelab as offline, last seen 20 days 9 hours ago.

Against other Rust servers, where is private-homelab placed?

Within the top 72% of all ranked servers: private-homelab at #15,891 for player hours, seven days recorded.

Schedules

What is recorded on private-homelab on wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

On private-homelab, when do wipes occur?

No next wipe can be predicted for private-homelab: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 20 days 10 hours ago.

Map and rules

Which settings does private-homelab run, and what rules?

Gather rate for private-homelab: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has private-homelab loaded?

private-homelab runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain private-homelab?

These Rust Graphs lists include private-homelab: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On private-homelab, what is meant by each tag?

The game's server browser reads these tags from private-homelab: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167231 (Build): Build: 167231; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to private-homelab?

Connect with client.connect 211.230.217.86:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players The slot count is 1.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167231
Build Build: 167231.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded