DWG RG-S4392Server sheetchecked 8m ago
Grand theft Auto 6.2
Online 211.51.104.195:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 03:04 UTC22d ago | 1 | – | running | 0 |
| Tue 6 Oct, 18:03 UTC23d ago | 1 | – | 0.4 days | 1 |
| Fri 2 Oct, 03:45 UTC27d ago | 1 | – | 4.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Grand theft Auto 6.2 online, and what uptime has been recorded?
Grand theft Auto 6.2 is up at this moment. The uptime it reports puts the last restart at about 9 hours ago. 64 of 168 hours up over the last 7 full days, which is 38% of the time. The first sighting of it by Rust Graphs was on 1 October 2026.
How does Grand theft Auto 6.2 perform, as measured?
The last 48 hours give an average of 102 server fps and a floor of 66. Counted at its highest: 142,207 entities, buildings, deployables and the rest of the world included. 3,573 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Grand theft Auto 6.2?
A region is not published by Grand theft Auto 6.2. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 211.51.104.195:28015 is its address.
What Rust version is recorded for Grand theft Auto 6.2?
On Windows, Grand theft Auto 6.2 runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on Grand theft Auto 6.2?
1 of 1 slots on Grand theft Auto 6.2 are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 2. The 48-hour peak falls at 14:00 UTC, averaging 2 players.
Against other Rust servers, where is Grand theft Auto 6.2 placed?
Within the top 20% of all ranked servers: Grand theft Auto 6.2 at #4,392 for player hours, seven days recorded.
Wipe data
What is recorded on Grand theft Auto 6.2 on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On Grand theft Auto 6.2, when do wipes occur?
Grand theft Auto 6.2 wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 22 days 15 hours ago the current world was made.
Settings
What settings and rules apply on Grand theft Auto 6.2?
No gather rate is stated in the name of Grand theft Auto 6.2. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.
On which map is Grand theft Auto 6.2 played?
Seed 1361858059 and size 4,000 define the procedural map Grand theft Auto 6.2 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Wiped 22 days ago.
Lists and filters
Where does Grand theft Auto 6.2 appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Grand theft Auto 6.2: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Grand theft Auto 6.2?
Tags published by Grand theft Auto 6.2, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
By what method do you join Grand theft Auto 6.2?
Enter client.connect 211.51.104.195:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. Expect a queue, since it is full right now.
Server tags
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.