StatusLive Servers online11,618 Players41,512 Populated2,918 Wiped · 3 h145 Interval5 min Date30 OCT 2026

DWG RG-S3932Server sheetchecked 13m ago

PVE 서버

Online 211.54.134.203:28015 checked 13m ago

biweekly wipes moddedoxidepve
Connect
Players now 2/ 30 7% full
7-day average1peak 6
Rank#3,932top 18%
Last wipe12h agobiweekly schedule
Next wipe6d 12hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
0123407:0016:0002:0011:0020:0005:00Wiped Thu 29 Oct, 18:25 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on PVE 서버
Fig. 2

Server performance

Server fpsWipe
05010015020007:0016:0002:0011:0020:0005:00Wiped Thu 29 Oct, 18:25 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence

usual gap15.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

  1. 6d 12hThu 5 Nov, 19:00 UTCFW
  2. 13d 11hThu 12 Nov, 18:25 UTC
  3. 27d 11hThu 26 Nov, 18:25 UTC
  4. 34d 12hThu 3 Dec, 19:00 UTCFW
  5. 41d 11hThu 10 Dec, 18:25 UTC

The first 48 hours of its last wipes

Sat 3 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:25 UTC12h ago – – running 0
Sat 3 Oct, 16:20 UTC26d ago 4 halved by day 1 26.1 days 0
Mon 28 Sep, 14:47 UTC31d ago 2 halved by day 4 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for PVE 서버, and is it up?

Right now, PVE 서버 is recorded as online. The uptime it reports puts the last restart at about 8 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 15 September 2026.

What does the recorded performance of PVE 서버 show?

138 server fps on average over the last 48 hours, and never under 110. Counted at its highest: 96,005 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,366 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for PVE 서버?

Its name points to Asia, though PVE 서버 publishes no region tag. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 211.54.134.203:28015.

On which Rust version is PVE 서버 running?

Rust network protocol 2635 and build 168909 on Windows: that is what PVE 서버 runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on PVE 서버?

2 of 30 slots on PVE 서버 are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 6. Over the last 48 hours the busiest hour was 20:00 UTC, at an average of 3 players.

What rank has been recorded for PVE 서버?

Over the last seven days, PVE 서버 records #3,932 for player hours: the top 18% of all ranked servers.

Wipe data

On PVE 서버, what does the data show for wipe day?

An average of 3 players was recorded at the busiest point of its recent wipes. At 3 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 2.5.

Which times and days are wipes plotted at on PVE 서버?

The prediction follows its tag, because too few wipes of PVE 서버 are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 12 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Settings

What settings and rules apply on PVE 서버?

Gather rate for PVE 서버: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for PVE 서버?

Seed 1032208999 and size 4,000 define the procedural map PVE 서버 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain PVE 서버?

On Rust Graphs, PVE 서버 is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on PVE 서버?

gmrust (Game mode): Standard survival, as Rust plays; mp30 (Max players): 30 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags PVE 서버 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is PVE 서버 joined?

Enter client.connect 211.54.134.203:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp30
Max players 30 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded