DWG RG-S15335Server sheetchecked 6d ago
Local Rust Dev
Offline 212.142.65.126:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:24 UTC24d ago | 1 | – | running | 0 |
| Sat 3 Oct, 17:01 UTC25d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 19:26 UTC26d ago | 1 | – | 0.9 days | 0 |
| Sun 27 Sep, 13:10 UTC31d ago | 0 | – | 5.3 days | 0 |
| Fri 25 Sep, 20:09 UTC33d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Local Rust Dev, and is it up?
Local Rust Dev is offline at this moment; 6 days 18 hours ago is when it was last seen. For the last 7 full days the record is 2 of 168 hours up, 1% of the time. First seen by Rust Graphs on 19 September 2026.
What location is recorded for Local Rust Dev?
No region is published by Local Rust Dev. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 212.142.65.126:28015.
On which Rust version is Local Rust Dev running?
Rust network protocol 2634 and build 167781 on Windows: that is what Local Rust Dev runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on Local Rust Dev?
No response from Local Rust Dev; the server was last seen 6 days 18 hours ago. The seven-day mean on this server is 0 players.
Against other Rust servers, where is Local Rust Dev placed?
Within the top 69% of all ranked servers: Local Rust Dev at #15,335 for player hours, seven days recorded.
Schedules
What happens on Local Rust Dev on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Local Rust Dev?
Local Rust Dev wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 24 days 14 hours ago the current world was made.
Map and rules
Which settings does Local Rust Dev run, and what rules?
The name of Local Rust Dev records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for Local Rust Dev?
Local Rust Dev runs a procedural map, which the game generates.
Tags
Where does Local Rust Dev appear among the Rust Graphs lists and filters?
On Rust Graphs, Local Rust Dev is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On Local Rust Dev, what is meant by each tag?
Tags published by Local Rust Dev, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is Local Rust Dev joined?
Connect with client.connect 212.142.65.126:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.