StatusLive Servers online11,751 Players55,890 Populated3,402 Wiped · 3 h132 Interval5 min Date28 OCT 2026

DWG RG-S3362Server sheetchecked 8m ago

[RU] Sentinel Project | Классика

Online EU 212.22.93.106:28034 checked 8m ago

monthly wipes vanillaoxide
Connect
Players now 0/ 50 0% full
7-day average1peak 7
Rank#3,362top 15% · #1254 in EU
Last wipe17d agomonthly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123400:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Fig. 1Players on [RU] Sentinel Project | Классика
Fig. 2

Server performance

02040608000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 15:51 UTC17d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for [RU] Sentinel Project | Классика, and is it up?

Right now, [RU] Sentinel Project | Классика is recorded as online. The uptime it reports puts the last restart at about 6 days ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of [RU] Sentinel Project | Классика show?

62 server fps on average over the last 48 hours, and never under 27. Counted at its highest: 49,682 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,604 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for [RU] Sentinel Project | Классика?

The EU tag is how [RU] Sentinel Project | Классика lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 212.22.93.106:28034.

What Rust version is recorded for [RU] Sentinel Project | Классика?

Rust network protocol 2635 and build 168909 on Windows: that is what [RU] Sentinel Project | Классика runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on [RU] Sentinel Project | Классика?

At the last refresh, [RU] Sentinel Project | Классика recorded 0 players across 50 slots. Averaged across seven days, the player count is 1, with a peak of 7. Over the last 48 hours the busiest hour was 15:00 UTC, at an average of 2 players.

What rank has been recorded for [RU] Sentinel Project | Классика?

[RU] Sentinel Project | Классика also measures #1,254 in Europe on the same seven-day player-hour count, at #3,362 globally and in the top 15% of ranked servers.

Wipe times

What happens on [RU] Sentinel Project | Классика on the day of a wipe?

The recent wipes averaged a busiest count of 3 players. At 1 hours after the latest wipe the crowd was at its peak.

On [RU] Sentinel Project | Классика, when do wipes occur?

At [RU] Sentinel Project | Классика the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 17 days 7 hours ago. Its tags give a wipe schedule of one wipe per month.

Rules and settings

What settings and rules apply on [RU] Sentinel Project | Классика?

The name of [RU] Sentinel Project | Классика records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Oxide plugins are run on it. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

On which map is [RU] Sentinel Project | Классика played?

[RU] Sentinel Project | Классика runs a procedural map of size 3,000 with seed 4008745415, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain [RU] Sentinel Project | Классика?

On Rust Graphs, [RU] Sentinel Project | Классика is placed in these lists: Europe servers, plotted, Rust community servers, plotted and Vanilla Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On [RU] Sentinel Project | Классика, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); EU (Europe): The server browser lists it under Europe are the tags [RU] Sentinel Project | Классика publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Who is the operator of [RU] Sentinel Project | Классика?

The sentinelproject.ru hostname [RU] Sentinel Project | Классика publishes is not used by any other server we track.

How to join

By what method do you join [RU] Sentinel Project | Классика?

Connect with client.connect 212.22.93.106:28034: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://discord.com/invite/vn3swCwEQD.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded