StatusLive Servers online11,699 Players38,680 Populated2,939 Wiped · 3 h94 Interval5 min Date29 OCT 2026

DWG RG-S13224Server sheetchecked 38d ago

TroubleChute

Offline 212.3.128.35:28015 checked 38d ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,224no region published
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TroubleChute
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is TroubleChute, and is it online now?

TroubleChute is offline at this moment; 38 days 9 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 20 September 2026.

What location is recorded for TroubleChute?

There is no region published by TroubleChute. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 212.3.128.35:28015.

What Rust version is recorded for TroubleChute?

Rust network protocol 2633 and build 164530 on Windows: that is what TroubleChute runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on TroubleChute?

The latest refresh records TroubleChute as offline, last seen 38 days 9 hours ago.

Against other Rust servers, where is TroubleChute placed?

Over the last seven days, TroubleChute records #13,224 for player hours: the top – of all ranked servers.

Wipe data

On TroubleChute, when do wipes occur?

Too few wipes are on record for TroubleChute to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 52 days 9 hours ago.

Rules and settings

What settings and rules apply on TroubleChute?

The name of TroubleChute records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is TroubleChute played?

TroubleChute runs a procedural map, which the game generates.

Tags

Where does TroubleChute appear among the Rust Graphs lists and filters?

These Rust Graphs lists include TroubleChute: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on TroubleChute?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here are the tags TroubleChute publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join TroubleChute?

Enter client.connect 212.3.128.35:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build Build: 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded