StatusLive Servers online11,895 Players92,684 Populated4,089 Wiped · 3 h166 Interval5 min Date27 OCT 2026

DWG RG-S13650Server sheetchecked 2d ago

TroubleChute

Offline 212.3.159.147:28015 checked 2d ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#13,650top 62%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TroubleChute
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is TroubleChute online, and what uptime has been recorded?

TroubleChute is offline at this moment; 2 days 20 hours ago is when it was last seen. For the last 2 full days the record is 0 of 48 hours up, 0% of the time. First seen by Rust Graphs on 24 October 2026.

What location is recorded for TroubleChute?

There is no region published by TroubleChute. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 212.3.159.147:28015.

What Rust version is recorded for TroubleChute?

Rust network protocol 2635 and build 168909 on Windows: that is what TroubleChute runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on TroubleChute?

No response from TroubleChute; the server was last seen 2 days 20 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.

Against other Rust servers, where is TroubleChute placed?

Over the last seven days, TroubleChute records #13,650 for player hours: the top 62% of all ranked servers.

Wipe data

On TroubleChute, when do wipes occur?

TroubleChute's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 25 days ago.

Map and rules

Which rules and settings are recorded for TroubleChute?

No gather rate is stated in the name of TroubleChute. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has TroubleChute loaded?

TroubleChute runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain TroubleChute?

The Rust Graphs lists that carry TroubleChute are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On TroubleChute, what is meant by each tag?

The game's server browser reads these tags from TroubleChute: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to TroubleChute?

In Rust, press F1 and type client.connect 212.3.159.147:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded