Fig. 1Players on CrazyRust Test ServerRG-S7950-01 · Sheet 1 of 10
Fig. 2
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S7950-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S7950-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Tue 20 OctTue 20 OctTue 20 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 40 hours in.
ScheduleExpected wipesRG-S7950-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 07:46 UTC12h ago
–
–
running
0
Wed 28 Oct, 19:49 UTC1d ago
–
–
–
0
Tue 20 Oct, 20:33 UTC9d ago
2
halved by day 2
8 days
0
Tue 20 Oct, 13:00 UTC9d ago
2
–
0.3 days
1
Tue 20 Oct, 05:18 UTC9d ago
1
–
0.3 days
1
Mon 19 Oct, 07:31 UTC10d ago
1
–
0.9 days
0
Sun 18 Oct, 05:45 UTC11d ago
1
–
1.1 days
0
Sat 17 Oct, 09:36 UTC12d ago
1
–
0.8 days
0
Thu 15 Oct, 17:40 UTC14d ago
1
–
1.7 days
0
Thu 15 Oct, 02:34 UTC14d ago
1
–
0.6 days
0
Wed 14 Oct, 09:46 UTC15d ago
1
–
0.7 days
1
Tue 13 Oct, 21:38 UTC15d ago
1
–
0.5 days
0
Tue 13 Oct, 11:42 UTC16d ago
1
–
0.4 days
0
Tue 13 Oct, 04:35 UTC16d ago
1
–
0.3 days
0
Mon 12 Oct, 22:06 UTC16d ago
1
–
0.3 days
0
Sun 11 Oct, 22:30 UTC17d ago
2
–
1 days
0
Tue 6 Oct, 09:08 UTC23d ago
1
held half
5.6 days
1
Thu 1 Oct, 17:50 UTCFW28d ago
1
held half
4.6 days
0
Tue 29 Sep, 18:10 UTC30d ago
1
–
2 days
1
Mon 28 Sep, 14:50 UTC31d ago
1
–
1.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S7950-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for CrazyRust Test Server, and is it up?
Right now, CrazyRust Test Server is recorded as online. Counted from its reported uptime, the last restart was about 11 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
2.
How does CrazyRust Test Server perform, as measured?
240 server fps on average over the last 48 hours, and never under 237. Counted at its highest: 11,020 entities, buildings, deployables and the rest of the world included. 2,238 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
3.
What location is recorded for CrazyRust Test Server?
There is no region published by CrazyRust Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 212.73.137.6:28017.
4.
On which Rust version is CrazyRust Test Server running?
Rust network protocol 2635 and build 168909 on Linux: that is what CrazyRust Test Server runs. The same protocol is required for joining, and Steam updates your game to it.
Population
5.
What does the population history show for CrazyRust Test Server?
At the last refresh, CrazyRust Test Server recorded 0 players across 40 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 20:00 UTC: 1 players.
6.
Against other Rust servers, where is CrazyRust Test Server placed?
Within the top 36% of all ranked servers: CrazyRust Test Server at #7,950 for player hours, seven days recorded.
Wipe data
7.
What happens on CrazyRust Test Server on the day of a wipe?
At their busiest, its recent wipes drew 2 players on average. At 40 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 2.
8.
On CrazyRust Test Server, when do wipes occur?
CrazyRust Test Server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 12 hours ago.
Rules and settings
9.
What settings and rules apply on CrazyRust Test Server?
No gather rate is stated in the name of CrazyRust Test Server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
10.
On which map is CrazyRust Test Server played?
Seed 671800176 and size 4,000 define the procedural map CrazyRust Test Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.
Lists and filters
11.
On Rust Graphs, which lists and filters contain CrazyRust Test Server?
The Rust Graphs lists that carry CrazyRust Test Server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
12.
On CrazyRust Test Server, what is meant by each tag?
The game's server browser reads these tags from CrazyRust Test Server: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
13.
How is CrazyRust Test Server joined?
Connect with client.connect 212.73.137.6:28017: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://srkhost.eu/.
NotesAnswered from the figuresRG-S7950-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in standard Rust style.
mp40
Max players40 player slots.
ts8
Group limitTeams are capped at 8, the default setting.
v2635
ProtocolJoin only if your game is on protocol 2635.
cs168909
BuildBuild: 168909.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeNo region code is recorded.
Mods and access
^o
OxideThe plugin framework is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.