StatusLive Servers online11,620 Players35,442 Populated2,860 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S15448Server sheetchecked 41d ago

Rust Local

Offline 212.8.243.136:28015 checked 41d ago

vanillamoddedcarbon
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,448no region published
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Local
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Rust Local, and is it up?

The current state of Rust Local is offline, with the last sighting 41 days 11 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 17 September 2026 is when Rust Graphs first saw it.

In which location is Rust Local hosted?

No region is published by Rust Local. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 212.8.243.136:28015.

What Rust version is recorded for Rust Local?

Rust network protocol 2633 and build 164530 on Linux: that is what Rust Local runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Rust Local?

No response from Rust Local; the server was last seen 41 days 11 hours ago.

What rank has been recorded for Rust Local?

Over the last seven days, Rust Local records #15,448 for player hours: the top – of all ranked servers.

Wipe data

What wipe schedule has been recorded for Rust Local?

Too few wipes are on record for Rust Local to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 48 days 13 hours ago.

Map and rules

Which rules and settings are recorded for Rust Local?

No gather rate is stated in the name of Rust Local. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is off: that is Valve's anti-cheat.

On which map is Rust Local played?

Rust Local runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Rust Local?

These Rust Graphs lists include Rust Local: Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

On Rust Local, what is meant by each tag?

Tags published by Rust Local, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is Rust Local joined?

In Rust, press F1 and type client.connect 212.8.243.136:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp40
Max players The slot count is 40.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Your game must match protocol 2633 to join.
cs164530
Build The game build is 164530.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded