DWG RG-S14332Server sheetchecked 1d ago
Rust Paradise DEV Server
Offline 212.87.212.84:27002 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 15:03 UTC24d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:55 UTC FW27d ago | 0 | – | 3.9 days | 1 |
| Mon 28 Sep, 15:39 UTC30d ago | 1 | – | 3.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Rust Paradise DEV Server, and is it online now?
The current state of Rust Paradise DEV Server is offline, with the last sighting 44 hours ago. Counted from its reported uptime, the last restart was about 6 minutes ago. For the last 7 full days the record is 3 of 168 hours up, 2% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is Rust Paradise DEV Server stable in the figures recorded?
The last 48 hours give an average of 190 server fps and a floor of 190. Counted at its highest: 94,215 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,709 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Rust Paradise DEV Server?
There is no region published by Rust Paradise DEV Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 212.87.212.84:27002.
What Rust version is recorded for Rust Paradise DEV Server?
Rust network protocol 2635 and build 168909 on Linux: that is what Rust Paradise DEV Server runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on Rust Paradise DEV Server?
The latest refresh records Rust Paradise DEV Server as offline, last seen 44 hours ago. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 16:00 UTC: 0 players.
Against other Rust servers, where is Rust Paradise DEV Server placed?
Within the top 64% of all ranked servers: Rust Paradise DEV Server at #14,332 for player hours, seven days recorded.
Schedules
What is recorded on Rust Paradise DEV Server on wipe day?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Rust Paradise DEV Server?
Rust Paradise DEV Server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 24 days ago.
Rules and settings
Which rules and settings are recorded for Rust Paradise DEV Server?
Gather rate for Rust Paradise DEV Server: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is Rust Paradise DEV Server played?
Size 4,250 with seed 1636364137: that is the procedural map Rust Paradise DEV Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain Rust Paradise DEV Server?
On Rust Graphs, Rust Paradise DEV Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Rust Paradise DEV Server, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp3 (Max players): 3 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Rust Paradise DEV Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is Rust Paradise DEV Server joined?
Enter client.connect 212.87.212.84:27002 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp3
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
