StatusLive Servers online11,869 Players90,153 Populated3,832 Wiped · 3 h374 Interval5 min Date29 OCT 2026

DWG RG-S14332Server sheetchecked 1d ago

Rust Paradise DEV Server

Offline 212.87.212.84:27002 checked 1d ago

moddedoxide
Connect
Players now 0/ 3 0% full
7-day average0peak 1
Rank#14,332top 64%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75116:0017:0018:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Paradise DEV Server
Fig. 2

Server performance

05010015020016:0017:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 15:03 UTC24d ago 1 – running 0
Thu 1 Oct, 17:55 UTC FW27d ago 0 – 3.9 days 1
Mon 28 Sep, 15:39 UTC30d ago 1 – 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 149 on average
186 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
134 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
179 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
91 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average
284 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average
236 / 700
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Rust Paradise DEV Server, and is it online now?

The current state of Rust Paradise DEV Server is offline, with the last sighting 44 hours ago. Counted from its reported uptime, the last restart was about 6 minutes ago. For the last 7 full days the record is 3 of 168 hours up, 2% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is Rust Paradise DEV Server stable in the figures recorded?

The last 48 hours give an average of 190 server fps and a floor of 190. Counted at its highest: 94,215 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,709 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Rust Paradise DEV Server?

There is no region published by Rust Paradise DEV Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 212.87.212.84:27002.

What Rust version is recorded for Rust Paradise DEV Server?

Rust network protocol 2635 and build 168909 on Linux: that is what Rust Paradise DEV Server runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Rust Paradise DEV Server?

The latest refresh records Rust Paradise DEV Server as offline, last seen 44 hours ago. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 16:00 UTC: 0 players.

Against other Rust servers, where is Rust Paradise DEV Server placed?

Within the top 64% of all ranked servers: Rust Paradise DEV Server at #14,332 for player hours, seven days recorded.

Schedules

What is recorded on Rust Paradise DEV Server on wipe day?

The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Rust Paradise DEV Server?

Rust Paradise DEV Server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 24 days ago.

Rules and settings

Which rules and settings are recorded for Rust Paradise DEV Server?

Gather rate for Rust Paradise DEV Server: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Rust Paradise DEV Server played?

Size 4,250 with seed 1636364137: that is the procedural map Rust Paradise DEV Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain Rust Paradise DEV Server?

On Rust Graphs, Rust Paradise DEV Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rust Paradise DEV Server, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp3 (Max players): 3 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Rust Paradise DEV Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Rust Paradise DEV Server joined?

Enter client.connect 212.87.212.84:27002 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp3
Max players 3 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded