StatusLive Servers online11,681 Players55,814 Populated3,378 Wiped · 3 h102 Interval5 min Date28 OCT 2026

DWG RG-S15917Server sheetchecked 26d ago

DyingManRust

Offline 213.166.84.23:28080 checked 26d ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,917top 69%
Last wipe102d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on DyingManRust
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for DyingManRust, and is it up?

DyingManRust is offline at this moment; 26 days 2 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 15 September 2026.

What location is recorded for DyingManRust?

A region is not published by DyingManRust. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 213.166.84.23:28080.

What Rust version is recorded for DyingManRust?

On Windows, DyingManRust runs Rust network protocol 2631 and build 158240. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for DyingManRust?

No response from DyingManRust; the server was last seen 26 days 2 hours ago.

Against other Rust servers, where is DyingManRust placed?

Player hours over seven days place DyingManRust at #15,917, within the top 69% of ranked servers.

Wipe times

On DyingManRust, when do wipes occur?

The record of DyingManRust's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 102 days 15 hours ago.

Rules and settings

Which settings does DyingManRust run, and what rules?

Gather rate for DyingManRust: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for DyingManRust?

Size 2,000 with seed 481981: that is the procedural map DyingManRust runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does DyingManRust appear among the Rust Graphs lists and filters?

On Rust Graphs, DyingManRust is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on DyingManRust?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2631 (Protocol): Your game must match protocol 2631 to join; cs158240 (Build): Build: 158240; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags DyingManRust publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is DyingManRust joined?

Connect with client.connect 213.166.84.23:28080: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2631
Protocol Your game must match protocol 2631 to join.
cs158240
Build Build: 158240.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded