StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h28 Interval5 min Date28 OCT 2026

DWG RG-S11586Server sheetchecked 4d ago

Combat Local - Carbon Dev

Offline 213.182.203.76:28015 checked 4d ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#11,586top 52%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Combat Local - Carbon Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Combat Local - Carbon Dev, and is it online now?

Last seen 4 days 1 hours ago; right now Combat Local - Carbon Dev is offline. For the last 3 full days the record is 0 of 72 hours up, 0% of the time. On 24 October 2026 is when Rust Graphs first saw it.

What location is recorded for Combat Local - Carbon Dev?

There is no region published by Combat Local - Carbon Dev. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 213.182.203.76:28015 is its address.

What Rust version is recorded for Combat Local - Carbon Dev?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Combat Local - Carbon Dev. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Combat Local - Carbon Dev?

The latest refresh records Combat Local - Carbon Dev as offline, last seen 4 days 1 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.

What rank has been recorded for Combat Local - Carbon Dev?

Within the top 52% of all ranked servers: Combat Local - Carbon Dev at #11,586 for player hours, seven days recorded.

Schedules

On Combat Local - Carbon Dev, when do wipes occur?

Too few wipes are on record for Combat Local - Carbon Dev to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 4 days 7 hours ago.

Map and rules

Which settings does Combat Local - Carbon Dev run, and what rules?

The name of Combat Local - Carbon Dev records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

Filters

Where does Combat Local - Carbon Dev appear among the Rust Graphs lists and filters?

On Rust Graphs, Combat Local - Carbon Dev is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Combat Local - Carbon Dev?

The game's server browser reads these tags from Combat Local - Carbon Dev: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Combat Local - Carbon Dev?

In Rust, press F1 and type client.connect 213.182.203.76:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded