StatusLive Servers online11,676 Players50,509 Populated3,178 Wiped · 3 h130 Interval5 min Date29 OCT 2026

DWG RG-S11531Server sheetchecked 4d ago

Combat Local - Carbon Dev

Offline 213.182.203.86:28015 checked 4d ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#11,531top 52%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Combat Local - Carbon Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is Combat Local - Carbon Dev online, and what uptime has been recorded?

Last seen 4 days 11 hours ago; right now Combat Local - Carbon Dev is offline. 0 of 96 hours up over the last 4 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 24 October 2026.

What location is recorded for Combat Local - Carbon Dev?

No region is published by Combat Local - Carbon Dev. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 213.182.203.86:28015 is its address.

On which Rust version is Combat Local - Carbon Dev running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Combat Local - Carbon Dev. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on Combat Local - Carbon Dev?

No response from Combat Local - Carbon Dev; the server was last seen 4 days 11 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.

In the rankings, which position does Combat Local - Carbon Dev hold?

Within the top 52% of all ranked servers: Combat Local - Carbon Dev at #11,531 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for Combat Local - Carbon Dev?

Combat Local - Carbon Dev's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 4 days 21 hours ago.

Rules and settings

Which settings does Combat Local - Carbon Dev run, and what rules?

Gather rate for Combat Local - Carbon Dev: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Tags

Where does Combat Local - Carbon Dev appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Combat Local - Carbon Dev are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

On Combat Local - Carbon Dev, what is meant by each tag?

Tags published by Combat Local - Carbon Dev, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Combat Local - Carbon Dev?

In Rust, press F1 and type client.connect 213.182.203.86:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded