StatusLive Servers online11,770 Players75,264 Populated3,495 Wiped · 3 h241 Interval5 min Date29 OCT 2026

DWG RG-S16608Server sheetchecked 28d ago

Local Staging Test

Offline 213.193.252.202:28015 checked 28d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,608top 70%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Staging Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Local Staging Test online, and what uptime has been recorded?

The current state of Local Staging Test is offline, with the last sighting 28 days 12 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 1 October 2026.

In which location is Local Staging Test hosted?

A region is not published by Local Staging Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 213.193.252.202:28015 is its address.

What Rust version is recorded for Local Staging Test?

Rust network protocol 2634 and build 166427 on Windows: that is what Local Staging Test runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Local Staging Test?

The latest refresh records Local Staging Test as offline, last seen 28 days 12 hours ago.

Against other Rust servers, where is Local Staging Test placed?

Over the last seven days, Local Staging Test records #16,608 for player hours: the top 70% of all ranked servers.

Wipe data

On Local Staging Test, when do wipes occur?

Too few wipes are on record for Local Staging Test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 29 days 1 hours ago.

Settings

Which settings does Local Staging Test run, and what rules?

The name of Local Staging Test records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Local Staging Test played?

Local Staging Test runs a procedural map, which the game generates.

Tags

Where does Local Staging Test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Local Staging Test: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Local Staging Test, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166427 (Build): 166427 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Local Staging Test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Local Staging Test joined?

Enter client.connect 213.193.252.202:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166427,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166427
Build 166427 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded