DWG RG-S6624Server sheetchecked 7m ago
4Netplayers-5400HalleinGoesRust
Online 213.202.203.53:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:29 UTC21d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for 4Netplayers-5400HalleinGoesRust, and is it up?
Right now, 4Netplayers-5400HalleinGoesRust is recorded as online. Counted from its reported uptime, the last restart was about 23 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 6 October 2026.
Is 4Netplayers-5400HalleinGoesRust stable in the figures recorded?
Average server fps over the last 48 hours is 28; the lowest was 21. Counted at its highest: 793,856 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 8,913 MB. Players feel low fps and a climbing entity count as lag.
In which location is 4Netplayers-5400HalleinGoesRust hosted?
There is no region published by 4Netplayers-5400HalleinGoesRust. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 213.202.203.53:28015 is its address.
On which Rust version is 4Netplayers-5400HalleinGoesRust running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on 4Netplayers-5400HalleinGoesRust. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on 4Netplayers-5400HalleinGoesRust?
Current player count on 4Netplayers-5400HalleinGoesRust: 0, of 10 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 15:00 UTC, averaging 1 players.
In the rankings, which position does 4Netplayers-5400HalleinGoesRust hold?
Player hours over seven days place 4Netplayers-5400HalleinGoesRust at #6,624, within the top 30% of ranked servers.
Schedules
On 4Netplayers-5400HalleinGoesRust, what does the data show for wipe day?
An average of 3 players was recorded at the busiest point of its recent wipes. At 25 hours after the latest wipe the crowd was at its peak.
On 4Netplayers-5400HalleinGoesRust, when do wipes occur?
4Netplayers-5400HalleinGoesRust's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 21 days 14 hours ago.
Map and rules
What settings and rules apply on 4Netplayers-5400HalleinGoesRust?
Gather rate for 4Netplayers-5400HalleinGoesRust: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for 4Netplayers-5400HalleinGoesRust?
Seed 1234567890 and size 4,500 define the procedural map 4Netplayers-5400HalleinGoesRust generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does 4Netplayers-5400HalleinGoesRust appear among the Rust Graphs lists and filters?
These Rust Graphs lists include 4Netplayers-5400HalleinGoesRust: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on 4Netplayers-5400HalleinGoesRust?
gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags 4Netplayers-5400HalleinGoesRust publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to 4Netplayers-5400HalleinGoesRust?
Enter client.connect 213.202.203.53:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.