StatusLive Servers online11,615 Players32,207 Populated2,774 Wiped · 3 h66 Interval5 min Date29 OCT 2026

DWG RG-S15490Server sheetchecked 42d ago

4Netplayers Rust Server probe 1

Offline 213.202.205.22:30700 checked 42d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,490top 70%
Last wipe49d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers Rust Server probe 1
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is 4Netplayers Rust Server probe 1, and is it online now?

4Netplayers Rust Server probe 1 is offline at this moment; 42 days 9 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for 4Netplayers Rust Server probe 1?

There is no region published by 4Netplayers Rust Server probe 1. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 213.202.205.22:30700 is its address.

What Rust version is recorded for 4Netplayers Rust Server probe 1?

Rust network protocol 2633 and build 163794 on Linux: that is what 4Netplayers Rust Server probe 1 runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on 4Netplayers Rust Server probe 1?

4Netplayers Rust Server probe 1 is not responding at the latest refresh; the last record of it online is 42 days 9 hours ago.

In the rankings, which position does 4Netplayers Rust Server probe 1 hold?

Player hours over seven days place 4Netplayers Rust Server probe 1 at #15,490, within the top 70% of ranked servers.

Wipe data

On 4Netplayers Rust Server probe 1, when do wipes occur?

The record of 4Netplayers Rust Server probe 1's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 49 days 15 hours ago.

Settings

Which rules and settings are recorded for 4Netplayers Rust Server probe 1?

No gather rate is stated in the name of 4Netplayers Rust Server probe 1. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is 4Netplayers Rust Server probe 1 played?

A procedural map, generated by the game, is what 4Netplayers Rust Server probe 1 runs.

Filters

Where does 4Netplayers Rust Server probe 1 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include 4Netplayers Rust Server probe 1: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On 4Netplayers Rust Server probe 1, what is meant by each tag?

The game's server browser reads these tags from 4Netplayers Rust Server probe 1: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): 163794 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to 4Netplayers Rust Server probe 1?

Connect with client.connect 213.202.205.22:30700: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs163794
Build 163794 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded