DWG RG-S4326Server sheetchecked 10m ago
Dannabell@4Netplayers
Online 213.202.205.23:21300 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 34d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTC FW28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Dannabell@4Netplayers online, and what uptime has been recorded?
Dannabell@4Netplayers is up at this moment. The uptime it reports puts the last restart at about 12 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.
Is Dannabell@4Netplayers stable in the figures recorded?
The last 48 hours give an average of 30 server fps and a floor of 28. Counted at its highest: 148,924 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,925 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Dannabell@4Netplayers?
There is no region published by Dannabell@4Netplayers. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 213.202.205.23:21300.
On which Rust version is Dannabell@4Netplayers running?
Rust network protocol 2635 and build 168909 on Linux: that is what Dannabell@4Netplayers runs. To join, your game must be on the same protocol; Steam handles the update.
Population
What does the population history show for Dannabell@4Netplayers?
At the last refresh, Dannabell@4Netplayers recorded 0 players across 10 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 09:00 UTC: 1 players.
What rank has been recorded for Dannabell@4Netplayers?
Within the top 19% of all ranked servers: Dannabell@4Netplayers at #4,326 for player hours, seven days recorded.
Schedules
What is recorded on Dannabell@4Netplayers on wipe day?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.
On Dannabell@4Netplayers, when do wipes occur?
At Dannabell@4Netplayers the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 28 days 6 hours ago.
Settings
What settings and rules apply on Dannabell@4Netplayers?
No gather rate is stated in the name of Dannabell@4Netplayers. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has Dannabell@4Netplayers loaded?
Size 5,000 with seed 523218427: that is the procedural map Dannabell@4Netplayers runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain Dannabell@4Netplayers?
On Rust Graphs, Dannabell@4Netplayers is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Dannabell@4Netplayers?
The game's server browser reads these tags from Dannabell@4Netplayers: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to Dannabell@4Netplayers?
Enter client.connect 213.202.205.23:21300 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.