StatusLive Servers online11,694 Players52,148 Populated3,104 Wiped · 3 h109 Interval5 min Date30 OCT 2026

DWG RG-S4326Server sheetchecked 10m ago

Dannabell@4Netplayers

Online 213.202.205.23:21300 checked 10m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#4,326top 19%
Last wipe28d agono schedule published
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75102:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Dannabell@4Netplayers
Fig. 2

Server performance

01020304002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 34d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:31 UTC FW28d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Dannabell@4Netplayers online, and what uptime has been recorded?

Dannabell@4Netplayers is up at this moment. The uptime it reports puts the last restart at about 12 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is Dannabell@4Netplayers stable in the figures recorded?

The last 48 hours give an average of 30 server fps and a floor of 28. Counted at its highest: 148,924 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,925 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Dannabell@4Netplayers?

There is no region published by Dannabell@4Netplayers. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 213.202.205.23:21300.

On which Rust version is Dannabell@4Netplayers running?

Rust network protocol 2635 and build 168909 on Linux: that is what Dannabell@4Netplayers runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Dannabell@4Netplayers?

At the last refresh, Dannabell@4Netplayers recorded 0 players across 10 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 09:00 UTC: 1 players.

What rank has been recorded for Dannabell@4Netplayers?

Within the top 19% of all ranked servers: Dannabell@4Netplayers at #4,326 for player hours, seven days recorded.

Schedules

What is recorded on Dannabell@4Netplayers on wipe day?

The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.

On Dannabell@4Netplayers, when do wipes occur?

At Dannabell@4Netplayers the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 28 days 6 hours ago.

Settings

What settings and rules apply on Dannabell@4Netplayers?

No gather rate is stated in the name of Dannabell@4Netplayers. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Dannabell@4Netplayers loaded?

Size 5,000 with seed 523218427: that is the procedural map Dannabell@4Netplayers runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain Dannabell@4Netplayers?

On Rust Graphs, Dannabell@4Netplayers is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Dannabell@4Netplayers?

The game's server browser reads these tags from Dannabell@4Netplayers: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Dannabell@4Netplayers?

Enter client.connect 213.202.205.23:21300 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded