StatusLive Servers online11,844 Players83,167 Populated3,755 Wiped · 3 h280 Interval5 min Date29 OCT 2026

DWG RG-S6175Server sheetchecked 14m ago

4Netplayers Rust Server

Online 213.202.205.35:21200 checked 14m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#6,175top 28%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers Rust Server
Fig. 2

Server performance

01020304015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is 4Netplayers Rust Server online, and what uptime has been recorded?

4Netplayers Rust Server is up at this moment. About 5 hours ago is when it last restarted, measured from the uptime it reports. For the last 4 full days the record is 95 of 96 hours up, 99% of the time. On 24 October 2026 is when Rust Graphs first saw it.

Is 4Netplayers Rust Server stable in the figures recorded?

The last 48 hours give an average of 30 server fps and a floor of 26. Counted at its highest: 90,256 entities, buildings, deployables and the rest of the world included. 2,490 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for 4Netplayers Rust Server?

A region is not published by 4Netplayers Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 213.202.205.35:21200.

What Rust version is recorded for 4Netplayers Rust Server?

Rust network protocol 2635 and build 168909 on Linux: that is what 4Netplayers Rust Server runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for 4Netplayers Rust Server?

Current player count on 4Netplayers Rust Server: 0, of 10 slots. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 16:00 UTC, at an average of 1 players.

In the rankings, which position does 4Netplayers Rust Server hold?

Player hours over seven days place 4Netplayers Rust Server at #6,175, within the top 28% of ranked servers.

Schedules

Which times and days are wipes plotted at on 4Netplayers Rust Server?

The record of 4Netplayers Rust Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 4 days 20 hours ago the current world was made.

Rules and settings

Which settings does 4Netplayers Rust Server run, and what rules?

Gather rate for 4Netplayers Rust Server: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for 4Netplayers Rust Server?

Size 4,000 with seed 1234567890: that is the procedural map 4Netplayers Rust Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does 4Netplayers Rust Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include 4Netplayers Rust Server: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on 4Netplayers Rust Server?

Tags published by 4Netplayers Rust Server, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is 4Netplayers Rust Server joined?

In Rust, press F1 and type client.connect 213.202.205.35:21200 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded