StatusLive Servers online11,757 Players64,357 Populated3,442 Wiped · 3 h196 Interval5 min Date29 OCT 2026

DWG RG-S2025Server sheetchecked 9m ago

[EU] Rumblest »F1 Staging Test | Team-only PvP«

Online EU · ger 213.202.218.229:28026 checked 9m ago

modded
Connect
Players now 17/ 50 34% full
7-day average2peak 9
Rank#2,025top 9% · #784 in EU
No wipesresets12 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
02.557.51012:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Fig. 1Players on [EU] Rumblest »F1 Staging Test | Team-only PvP«
Fig. 2

Server performance

01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers, top 27% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 09:17 UTC2h ago – – – 2
Thu 29 Oct, 05:01 UTC6h ago – – – 1
Wed 28 Oct, 05:02 UTC1d ago – – – 3
Tue 27 Oct, 05:02 UTC2d ago – – – 2
Mon 26 Oct, 05:01 UTC3d ago – – – 1
Sun 25 Oct, 05:01 UTC4d ago – – – 1
Sat 24 Oct, 04:54 UTC5d ago – – – 0
Sat 24 Oct, 04:01 UTC5d ago – – – 1
Fri 23 Oct, 21:00 UTC5d ago – – – 1
Fri 23 Oct, 18:38 UTC5d ago – – – 3
Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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1003 / 894
02
[EU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOXEU · no group limit · 143 on average
244 / 206
03
[EU] THE WAR I Creative I Builder MapEU · groups of 8+ · 9 on average
13 / 110
04
UKN.GG - EU Sandbox - Creative | Build | NoclipEU · groups of 1000+ · 4 on average
2 / 200
05 2 / 150
06 0 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is [EU] Rumblest »F1 Staging Test | Team-only PvP«, and is it online now?

At this moment [EU] Rumblest »F1 Staging Test | Team-only PvP« is online. About 4 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of [EU] Rumblest »F1 Staging Test | Team-only PvP« show?

The last 48 hours give an average of 30 server fps and a floor of 29. Counted at its highest: 74,000 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,774 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is [EU] Rumblest »F1 Staging Test | Team-only PvP« hosted?

In Europe, [EU] Rumblest »F1 Staging Test | Team-only PvP« appears with the EU tag; the region code given is ger. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 213.202.218.229:28026.

On which Rust version is [EU] Rumblest »F1 Staging Test | Team-only PvP« running?

On Linux, [EU] Rumblest »F1 Staging Test | Team-only PvP« runs Rust network protocol 2636 and build 169627. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for [EU] Rumblest »F1 Staging Test | Team-only PvP«?

At the last refresh, [EU] Rumblest »F1 Staging Test | Team-only PvP« recorded 17 players across 50 slots. Averaged across seven days, the player count is 2, with a peak of 9. The 48-hour peak falls at 19:00 UTC, averaging 7 players.

In the rankings, which position does [EU] Rumblest »F1 Staging Test | Team-only PvP« hold?

The same seven-day player-hour count places [EU] Rumblest »F1 Staging Test | Team-only PvP« at #784 within Europe, #2,025 across all ranked servers and in the top 9% of them.

Wipe data

On [EU] Rumblest »F1 Staging Test | Team-only PvP«, when do wipes occur?

[EU] Rumblest »F1 Staging Test | Team-only PvP« keeps no wipe schedule: a new world is made every few hours, and no reset of that kind counts as a wipe.

Rules and settings

Which settings does [EU] Rumblest »F1 Staging Test | Team-only PvP« run, and what rules?

No gather rate is stated in the name of [EU] Rumblest »F1 Staging Test | Team-only PvP«. No limit is published beyond the default: 8 players per group. It runs the build & creative game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings change the game. Anti-cheat: VAC, from Valve, is on.

Which map has [EU] Rumblest »F1 Staging Test | Team-only PvP« loaded?

Size 3,500 with seed 24127123: that is the procedural map [EU] Rumblest »F1 Staging Test | Team-only PvP« runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does [EU] Rumblest »F1 Staging Test | Team-only PvP« appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [EU] Rumblest »F1 Staging Test | Team-only PvP« are: Europe servers, plotted, Modded Rust servers, Rust build servers, plotted live and Rust creative servers. It is returned by these filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k and Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.

Which meaning is attached to each tag on [EU] Rumblest »F1 Staging Test | Team-only PvP«?

The game's server browser reads these tags from [EU] Rumblest »F1 Staging Test | Team-only PvP«: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2636 (Protocol): Join only if your game is on protocol 2636; cs169627 (Build): 169627 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $rger (Region code): Region code: ger; ^c (Creative): Build what you like: no gathering, sandbox style; ^k (Build server): Design and practise bases here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): The server browser lists it under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

By whom is [EU] Rumblest »F1 Staging Test | Team-only PvP« run?

A rumblest.com hostname is published by [EU] Rumblest »F1 Staging Test | Team-only PvP«, as it is by 2 other servers we track; the same operator most likely runs them.

How to join

How is [EU] Rumblest »F1 Staging Test | Team-only PvP« joined?

Enter client.connect 213.202.218.229:28026 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://info.rumblest.com is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$rger,v2636,^c,^k,EU,gmrust,cs169627,ts8,^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2636
Protocol Join only if your game is on protocol 2636.
cs169627
Build 169627 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$rger
Region code Region code: ger.

Gameplay

^c
Creative Build what you like: no gathering, sandbox style.
^k
Build server Design and practise bases here.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded