StatusLive Servers online11,842 Players74,292 Populated3,699 Wiped · 3 h224 Interval5 min Date29 OCT 2026

DWG RG-S15437Server sheetchecked 7d ago

MGCDRP | RustPvEDE - TestServer

Offline 213.220.150.92:28025 checked 7d ago

moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,437top 69%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on MGCDRP | RustPvEDE - TestServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctTue 20 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 14:29 UTC7d ago 0 – running 0
Tue 20 Oct, 23:14 UTC8d ago 0 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for MGCDRP | RustPvEDE - TestServer, and is it up?

MGCDRP | RustPvEDE - TestServer is offline at this moment; 7 days 22 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 20 October 2026 is when Rust Graphs first saw it.

What location is recorded for MGCDRP | RustPvEDE - TestServer?

A region is not published by MGCDRP | RustPvEDE - TestServer. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 213.220.150.92:28025.

On which Rust version is MGCDRP | RustPvEDE - TestServer running?

Rust network protocol 2634 and build 167781 on Windows: that is what MGCDRP | RustPvEDE - TestServer runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on MGCDRP | RustPvEDE - TestServer?

The latest refresh records MGCDRP | RustPvEDE - TestServer as offline, last seen 7 days 22 hours ago.

Against other Rust servers, where is MGCDRP | RustPvEDE - TestServer placed?

Within the top 69% of all ranked servers: MGCDRP | RustPvEDE - TestServer at #15,437 for player hours, seven days recorded.

Schedules

What happens on MGCDRP | RustPvEDE - TestServer on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for MGCDRP | RustPvEDE - TestServer?

Too few wipes are on record for MGCDRP | RustPvEDE - TestServer to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 7 days 23 hours ago the current world was made.

Map and rules

What settings and rules apply on MGCDRP | RustPvEDE - TestServer?

Gather rate for MGCDRP | RustPvEDE - TestServer: not stated in the name. 24 players per group at most. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

Tags

On Rust Graphs, which lists and filters contain MGCDRP | RustPvEDE - TestServer?

These Rust Graphs lists include MGCDRP | RustPvEDE - TestServer: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on MGCDRP | RustPvEDE - TestServer?

Tags published by MGCDRP | RustPvEDE - TestServer, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 player slots; ts24 (Group limit): The team limit is 24; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is MGCDRP | RustPvEDE - TestServer joined?

Enter client.connect 213.220.150.92:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts24,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 player slots.
ts24
Group limit The team limit is 24.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded