StatusLive Servers online11,835 Players94,909 Populated3,850 Wiped · 3 h528 Interval5 min Date29 OCT 2026

DWG RG-S13075Server sheetchecked 11d ago

Fudge PvE Testserver

Offline 213.32.245.243:28317 checked 11d ago

moddedoxide
Connect
Players now 1/ ?
7-day average0peak –
Rank#13,075top 60%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Fudge PvE Testserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctSat 10 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 12:08 UTC15d ago 1 – running 0
Sat 10 Oct, 23:59 UTC18d ago 4 held half 3.5 days 4
Sat 10 Oct, 00:12 UTC19d ago 5 – 1 days 3
Mon 5 Oct, 02:01 UTC24d ago 4 held half 4.9 days 2
Fri 2 Oct, 12:05 UTC27d ago 4+1 queue held half 2.6 days 1
Mon 28 Sep, 12:43 UTC31d ago 1 – 4 days 0
Sun 20 Sep, 15:51 UTC39d ago 1 halved by day 3 7.9 days 1
Sun 13 Sep, 13:00 UTC46d ago 3 halved by day 4 7.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Fudge PvE Testserver, and is it up?

The current state of Fudge PvE Testserver is offline, with the last sighting 11 days 12 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for Fudge PvE Testserver?

There is no region published by Fudge PvE Testserver. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 213.32.245.243:28317.

What Rust version is recorded for Fudge PvE Testserver?

The platform is Windows and the version is Rust network protocol 2634 and build 166586 on Fudge PvE Testserver. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Fudge PvE Testserver?

No response from Fudge PvE Testserver; the server was last seen 11 days 12 hours ago.

Against other Rust servers, where is Fudge PvE Testserver placed?

Within the top 60% of all ranked servers: Fudge PvE Testserver at #13,075 for player hours, seven days recorded.

Wipe data

What happens on Fudge PvE Testserver on the day of a wipe?

At their busiest, its recent wipes drew 3 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

What wipe schedule has been recorded for Fudge PvE Testserver?

Fudge PvE Testserver wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 18 days 20 hours ago the current world was made.

Settings

Which rules and settings are recorded for Fudge PvE Testserver?

No gather rate is stated in the name of Fudge PvE Testserver. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Fudge PvE Testserver?

Seed 128664991 and size 4,250 define the procedural map Fudge PvE Testserver generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Fudge PvE Testserver?

On Rust Graphs, Fudge PvE Testserver is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Fudge PvE Testserver, what is meant by each tag?

The game's server browser reads these tags from Fudge PvE Testserver: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): Slots: 0; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): Build: 166586; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Fudge PvE Testserver?

Enter client.connect 213.32.245.243:28317 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://fudgegaming.dk/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players Slots: 0.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166586
Build Build: 166586.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded