StatusLive Servers online11,792 Players68,594 Populated3,568 Wiped · 3 h191 Interval5 min Date29 OCT 2026

DWG RG-S15460Server sheetchecked 36d ago

Server_216_DevBlog

Offline 213.5.195.22:28015 checked 36d ago

modded
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,460top 67%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Server_216_DevBlog
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
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04
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05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Server_216_DevBlog, and is it up?

Last seen 36 days 20 hours ago; right now Server_216_DevBlog is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 22 September 2026.

In which location is Server_216_DevBlog hosted?

There is no region published by Server_216_DevBlog. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 213.5.195.22:28015 is its address.

What Rust version is recorded for Server_216_DevBlog?

On Windows, Server_216_DevBlog runs Rust network protocol 2180. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Server_216_DevBlog?

The latest refresh records Server_216_DevBlog as offline, last seen 36 days 20 hours ago.

In the rankings, which position does Server_216_DevBlog hold?

Over the last seven days, Server_216_DevBlog records #15,460 for player hours: the top 67% of all ranked servers.

Wipe data

On Server_216_DevBlog, when do wipes occur?

Server_216_DevBlog's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 36 days 20 hours ago.

Rules and settings

Which rules and settings are recorded for Server_216_DevBlog?

Gather rate for Server_216_DevBlog: not stated in the name. The group limit is not published. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Anti-cheat: VAC, from Valve, is off.

On which map is Server_216_DevBlog played?

A procedural map, generated by the game, is what Server_216_DevBlog runs.

Tags

On Rust Graphs, which lists and filters contain Server_216_DevBlog?

These Rust Graphs lists include Server_216_DevBlog: Modded Rust servers. It is returned by these filters on the server list: Type: Modded.

Which meaning is attached to each tag on Server_216_DevBlog?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; v2180 (Protocol): Join only if your game is on protocol 2180; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The game is changed by plugins or settings; the listing is Modded; hdf93daba (Custom tag): Set by the owner or a plugin, not by standard Rust; stok (Custom tag): Set by the owner or a plugin, not by standard Rust are the tags Server_216_DevBlog publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Server_216_DevBlog?

Enter client.connect 213.5.195.22:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,v2180,hdf93daba,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
v2180
Protocol Join only if your game is on protocol 2180.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded The game is changed by plugins or settings; the listing is Modded.

Other

hdf93daba
Custom tag Set by the owner or a plugin, not by standard Rust.
stok
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded