DWG RG-S8524Server sheetchecked 4d ago
Rust Defensive Telemetry Lab
Offline 216.146.25.53:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Rust Defensive Telemetry Lab, and is it up?
Rust Defensive Telemetry Lab is offline at this moment; 4 days 15 hours ago is when it was last seen. For the last 7 full days the record is 12 of 168 hours up, 7% of the time. On 11 October 2026 is when Rust Graphs first saw it.
What location is recorded for Rust Defensive Telemetry Lab?
There is no region published by Rust Defensive Telemetry Lab. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 216.146.25.53:28015 is its address.
On which Rust version is Rust Defensive Telemetry Lab running?
Rust network protocol 2635 and build 168909 on Windows: that is what Rust Defensive Telemetry Lab runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for Rust Defensive Telemetry Lab?
No response from Rust Defensive Telemetry Lab; the server was last seen 4 days 15 hours ago. Averaged across seven days, the player count is 1, with a peak of 2.
In the rankings, which position does Rust Defensive Telemetry Lab hold?
Player hours over seven days place Rust Defensive Telemetry Lab at #8,524, within the top 38% of ranked servers.
Wipe times
Which times and days are wipes plotted at on Rust Defensive Telemetry Lab?
The record of Rust Defensive Telemetry Lab's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 17 days 17 hours ago.
Rules and settings
What settings and rules apply on Rust Defensive Telemetry Lab?
Gather rate for Rust Defensive Telemetry Lab: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for Rust Defensive Telemetry Lab?
Rust Defensive Telemetry Lab runs a procedural map, which the game generates.
Tags
Where does Rust Defensive Telemetry Lab appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Rust Defensive Telemetry Lab are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Rust Defensive Telemetry Lab?
gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Rust Defensive Telemetry Lab publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to Rust Defensive Telemetry Lab?
Connect with client.connect 216.146.25.53:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.